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Rendered image looks pixelated

New Here ,
Jun 03, 2020 Jun 03, 2020

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Hi everyone,

i am using this .obj file: https://unblast.com/free-apple-watch-series-5-3d-model-max/

The 3D model was originally created in 3Ds MAX. I can easily import the .obj file in dimension and also assign materials. But when I render the image, it looks like this, even though the resolution is 2048x2048px:

 

Unbenannt-Aktuelle Ansicht.png

Of course I set the render quality to high

Why does the result look so bad compared to the original rendered image with 3Ds MAX?

What am I doing wrong? How can I improve the result?

 

I haven't changed my scene. All standard.

Thanks for your answer

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Bug , Mac , Problem or error

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Community Expert ,
Jun 03, 2020 Jun 03, 2020

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Please review https://helpx.adobe.com/dimension/using/supported-file-types.html where you can find what kind pf polygons , normals ussed Dn and how to care about imported files quality before importing into Dn. Hope this can help to solve the problem

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LEGEND ,
Jun 04, 2020 Jun 04, 2020

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I don't see anything "pixelated"?

however imo the case looks better with square mesh faces if the pin hole isn't a deal bustersquare-vs-triangles-View-2.jpg

 

[edit] p.s, another simple option is to add grain... this does use up more Cpu + Ram however

apple3-test3.jpg

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