i am using this .obj file: https://unblast.com/free-apple-watch-series-5-3d-model-max/
The 3D model was originally created in 3Ds MAX. I can easily import the .obj file in dimension and also assign materials. But when I render the image, it looks like this, even though the resolution is 2048x2048px:
Of course I set the render quality to high
Why does the result look so bad compared to the original rendered image with 3Ds MAX?
What am I doing wrong? How can I improve the result?
I haven't changed my scene. All standard.
Thanks for your answer
Please review https://helpx.adobe.com/dimension/using/supported-file-types.html where you can find what kind pf polygons , normals ussed Dn and how to care about imported files quality before importing into Dn. Hope this can help to solve the problem
I don't see anything "pixelated"?
however imo the case looks better with square mesh faces if the pin hole isn't a deal buster
 p.s, another simple option is to add grain... this does use up more Cpu + Ram however