I've a shadow's rendering issue with a decal on a transparent material, the dropped shadow of the decal is too sharp and dark on the glass bottle material, here's an example on what I mean :
Do you mean this heavy black part behind the label? Looks like it's scaled incorrectly so not an actual shadow but some sort of texture issue. Can you send the dimension scene to me (email@example.com) with a link back to this forum so I know the context? I can take a look at what's going on.
Thanks for your reply.
Yes, I talk about this black part, changing environment's and/or sun light do nothing.
I've send the link as you request.
Thanks for your implication 😉
Thanks for sending the file! I've been able to reproduce and confirm the issue and have flagged engineers to investigate a fix.