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Texturen funktionieren nicht bei eigenen 3D Models

Community Beginner ,
Dec 15, 2017 Dec 15, 2017

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Hallo Zusammen,

ich arbeite seit einer Weile mit Dimension CC und finde das Programm super.

Neuerdings habe ich allerdings Probleme mit meinen eigens erstellen 3D Objekten. Die Texturen lassen sich nicht auf die eigenen 3D Objekte übertragen. Wenn ich beispielsweise mein Objekt mit der Texture "Weißer Kunststoff" belege, bekomme ich nur eine schwarze Variante beim rendern. Die vorinstallierten Objekte funktionieren aber ohne Probleme.

Jemand eine Idee woran es liegen könnte? Danke für die Hilfe!

Screenshot anbei:

Bildschirmfoto 2017-12-15 um 15.37.37.png

Grüße

Marcel Seegler

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correct answers 1 Correct answer

Adobe Employee , Dec 17, 2017 Dec 17, 2017

The capsule looks like it has some geometry issues but it also looks like it might be inside out.  If the "back" side of the faces are pointed outwards it won't render correctly in Dimension.  Depending on what program you use to make it, you'll want to flip the polygons.

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Adobe Employee ,
Dec 17, 2017 Dec 17, 2017

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The capsule looks like it has some geometry issues but it also looks like it might be inside out.  If the "back" side of the faces are pointed outwards it won't render correctly in Dimension.  Depending on what program you use to make it, you'll want to flip the polygons.

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