Hi, I'm rather a newby with Dimension, but I hope I find a solution for something I'm trying.
I'm builing a wall for a house simulation where in the top floor the wall is recling.
I've been looking to build this with block shapes, made out of cubes. Everything is ok, until the last part near the roof where I would need a triangular block.
Can this be created somehow?
Thanks for any tips!
You can use Prism from assets or Basic Shape (Cone). Basic Shapes have properties that you can customize and get your prism.
Here is video about how to use Basic Shapes in Dn
Thanks Ares, I already tried out prism. but I struggle to get a tringle block with overall the same thickness and the a 90 degr corner and two 45 degr. Also with Cone I get stuck with getting one corner 90 degr.
You can creat it in Photoshop, export as obj and import into Dn. Or try to create compund object and group it before using in Dn.
You can also use Microsoft 3d buider as it allows to make boolean operations.
Here is 2 triangular object one created from Cone (slice angle: 360, but it not possible to change depth). And Cilender: Settings are available for that triangular is shown in property panel. Are they acceptable fo you?
That is interesting! The Cilinder looks pretty ok actually, despite its name ;-).
I could lower it and then tilt it over 90 degr.
Was this created with Photoshop too? And would it also be possible to create a 30-90-60 degr. triangle this way?
In Photoshop you can draw any pixel shape on transparent background and create 3d object. Or you can use vector tools to create path or vector shape and create 3d object from the path.
I'll try that. Do you know of any video instruction that does a demo of these steps?