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What is Dimension for?

Explorer ,
Oct 25, 2017 Oct 25, 2017

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Am I understanding what this app is supposed to do?  Can I not import my own artwork and use that?    I thought that was the whole idea ! !

Please tell me I am misunderstanding.

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correct answers 1 Correct answer

Adobe Employee , Oct 26, 2017 Oct 26, 2017

Hello! Happy to help provide some details on the workflow.  Dimension is an application for working with 3D content and adding your own graphics to it for visualization, advertising, and graphic art creation.  At a high level the workflow is

  • Start by bringing in a model (there are dozens available in our Assets panel that ship free)
  • Add materials to get a base look like plastic, metal, gold, etc.
  • Add your own images as textures to the material or as a decal (a graphic which lies over the material).

...

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LEGEND ,
Oct 25, 2017 Oct 25, 2017

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if by artwork you mean 3d models (wavefront|obj only) or images (jpeg and png) then yes you can use your own,

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Explorer ,
Oct 26, 2017 Oct 26, 2017

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I watched the 2 tutorials - nothing explains how to open a jpg within the program and use it.

Thank you

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Adobe Employee ,
Oct 26, 2017 Oct 26, 2017

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Hi

Dimension supports low-dynamic range images such as .PNG and .JPG as an environment light. To improve the lighting results, Dimension converts them into a 360 panoramic image using Content Aware Fill technology from Photoshop to fill in the missing areas. However, dramatic lighting and shadows are not produced and are best paired with sunlight. Since the images are low-dynamic range, they provide ambient lighting and reflections. However, dramatic lighting and shadows are best created with sunlight.

Lighting in Adobe Dimension CC

Also they can be added as Decals/Logo on 3D object

Apply 2D art to a 3D model |

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Adobe Employee ,
Oct 26, 2017 Oct 26, 2017

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Hello! Happy to help provide some details on the workflow.  Dimension is an application for working with 3D content and adding your own graphics to it for visualization, advertising, and graphic art creation.  At a high level the workflow is

  • Start by bringing in a model (there are dozens available in our Assets panel that ship free)
  • Add materials to get a base look like plastic, metal, gold, etc.
  • Add your own images as textures to the material or as a decal (a graphic which lies over the material).

Here's a quick .gif showing how to do both of the material changes.

ezgif.com-video-to-gif+(1).gif

You can add images in multiple ways:

For textures inside of a material you'll start in the properties panel.  Click on the swatch next to the property (color, for example) then drop an image into the window or use the browser link to browse.

To add an image as a decal you can drag and drop from CC Libraries or the desktop.  You can also use the File > Import > Place Graphic as Decal menu option or the action in the actions panel.

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LEGEND ,
Oct 26, 2017 Oct 26, 2017

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JeanetteMathews  wrote

To add an image as a decal you can drag and drop from CC Libraries or the desktop.

drag an image from the CC library will make it an image i.e, not a vector... is that the only workflow option at this time Jeanette?

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Adobe Employee ,
Oct 26, 2017 Oct 26, 2017

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Yes.  We don't support .ai or .svg vectors natively.  CC Libraries will convert it to a .png.  We hope to add vector support next year.

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New Here ,
Nov 11, 2017 Nov 11, 2017

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when i go file open, my OBJ file is greyed out and won't let me select it?

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LEGEND ,
Nov 11, 2017 Nov 11, 2017

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thats correct... Dimension can't open a obj (or any other object)

Screenshot (169).png

you create a new project then use the 'import' option to bring your custom model in

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Adobe Employee ,
Nov 11, 2017 Nov 11, 2017

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Open is for saved Dimension projects (.dn files).  Use File > Import to bring in content to a scene.

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