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So I'm starting to explore a lot more of the adobe applications, as I've been sitting almost exclusively in the "big four" (Ps, Ai, Pr, and Ae). I'm in the 3D design industry, meaning Max, Maya, Unreal, ZBrush, Unity, etc., and I was curious, where might Dimension fit into my workflow? I've opened it, and it seemed like a sort of weird software that lets me put 3D objects onto 2D objects, similar to what I might do with a textured plane before rendering something in Maya or an engine...am I missing out on the functionality here? Where do you guys think Dimension might fit into my workflow? Thanks!
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no thats what it does so you could use it to make a fast rendor to show off a model... much faster than Maya and allows you to play around with different materials on the same model for mock ups
you can also make the same scene in Photoshop but its faster in Dimension... early days yet but if the team add CC library then this tool will really take its true place
p.s, look into adding Adobe Fuse
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I use Dimension to create still images for online or print content. Understand Dimension as the VRay you install in Maya, Max, or SketchUp. They only render a scene that was prepared. The advantage I see in Dimension is its interface that shows the well-relational tessellations, before rendering. And also the very easy application of each material or effect.