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White cast on black backgrounds

Explorer ,
Nov 11, 2020 Nov 11, 2020

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Hi all,
I'm trying to determine the best way to handle white light casting onto my black backgrounds. In short, I have a white product and I want to render it on a black background, but the white tends to cast a nasty looking light onto the ground plane of the black. In a real-world situation, one might use a black card or something to try and alleviate this, but I wonder if anyone has any better solutions, or if there's something I'm missing here. See attached for example of the issue and thanks in advance for any ideas.

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Bug , Creative , How to , Import and export

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correct answers 1 Correct answer

LEGEND , Nov 11, 2020 Nov 11, 2020

adjust the lights, add a new material to the base or change the camera angle will all do what you want... i would rendor it twice, once with ground and one without then Photoshop the two together

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LEGEND ,
Nov 11, 2020 Nov 11, 2020

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adjust the lights, add a new material to the base or change the camera angle will all do what you want... i would rendor it twice, once with ground and one without then Photoshop the two together

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New Here ,
Nov 12, 2020 Nov 12, 2020

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Thanks, appreciate the response. It's tricky, because if I add a material to the base the light wants to reflect on it and I can't seem to get anywhere near the black BG I have currently - as you say, it's a matter of adjusting the lights/angle, but it always seems that when I get one thing right another is out of whack and trying to find ways not to compromise the angle/lighting I want in order to get it to work.

In the end, the method of outputting multiple renderings and compositing them together is a solution I've employed quite a bit, just trying to see if there's a workaround anyone knows of that is quicker, as outputting multiple files for multiple products gets pretty laborious. Thanks again, I'll keep playing with it and see where I get

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