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I extruded an image in Photoshop that I've brought into Dimension as a 3D file. I'd like to 'reapply' that same orginal image to the 3D model (in properties, base colour, image), however when I select the original psd or tiff I first extruded the image from, it doesn't line up. Can you please assist? I'm sure there's an easy way to do this 🙂 Navigating my way through Dimension. Thanks!
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it sounds like you made the error in Photoshop so your best option is to go back there to fix it
share the file if you need help
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Thanks! What would the steps be in Photoshop to make sure it then aligns in Dimension? Right now just experimenting to make sure it work, so no specific file to share.
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the steps depend on the shape of your image mate so a square is going to need less work than a spider
for mucky about your best option is to start playing with opacity maps
this is a simple box example but the point is you can apply the same workflow to make a hole or cut around a person and the key issue is pixels i.e, if your image is something like a person with blank pixels around where you cut them out then those missing pixels still count when you make them into a 3D model... this is normally where new players go wrong
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Ah, thank you so much! Will check this out. Ya more of a complex spider shape than square haha
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PS took a quick look at the link, and for my purpose I want to take a flat 2D image/element, extrude it extremely slightly in Photoshop so it's wafer thin for the purpose that it is now technically a 3D object (vs image) I can play around with in Dimension. Does that make sense? Thanks again for your help!
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heres the thing... in 3D \ 4D the model is much more important than the image so you are generally best to start from there if its just a wafer thin but yes Photoshop can do this as well and I use that when the base is more complex
example
p.s, at certain camera angles a flat wafer just doesn't cut it... its now that I nomally break out Photoshop to build the model instead of starting from Dimension 1st
made in Photoshop
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