Height uses an image to offset the surface shape. Bump maps are not currently supported as height is always a true displacement for more realistic effects. Height must be set using a black and white image input. When using an image, black areas are lowered and white areas are raised — a 50% gray value represents unchanged height.
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Hi everyone,
just wondering if there is any way to add in a height map to my texture. I know the normals will make the largest contribution to the texture, but I want that finer detail, but I can't seem a way to add mine in, does anybody know if you can do this yet on dimension?
thanks!
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It not implemented yet in Dn but it is on roadmap. For now you have to use Normal Maps..
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It not implemented yet in Dn but it is on roadmap. For now you have to use Normal Maps..
Height uses an image to offset the surface shape. Bump maps are not currently supported as height is always a true displacement for more realistic effects. Height must be set using a black and white image input. When using an image, black areas are lowered and white areas are raised — a 50% gray value represents unchanged height.
Note: The Height property has not yet been exposed within the application UI. We are working on this functionality and it will be added at a later time.
https://helpx.adobe.com/dimension/using/standard-materials.html
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you can bake it into the texture but apart from that no... they are not seen as standard anymore so don't expect it anytime soon

