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I'm trying to render a low-poly model in Dimension that has multiple UDIMs. I can't figure out how to add the 8 normal maps that are baked for it in ZBrush. How do I tell the material in Dimension that it should use a sequence of images when it comes to normal maps?
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a model has 1 normal map for each UV [area] so you;
translation = your model needs to be fixed
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I think you didn't understand my question. If you have no idea what a multiple UDIM workflow is, you are welcome to apply to one of my courses. I teach the subject.
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There is no connection between machinima systems (I think you mean, real-time rendering engines) and multiple UDIMs. Both real-time engines (like Unreal 4) and raytrace renderers (like Arnold) support multiple UDIMs.
Furthermore, there is no such thing as a low-poly texture. I think you want to talk about layered materials, but there is no point in creating a layered material with plastic attributes BEHIND metallic attributes, as one will cover the other, metal is not transparent. So I honestly can't figure out what you're trying to say, but with all due respect, I am 99% convinced that you have no idea what you're talking about.