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When I go to create a library of OBJ files - so, OBJ, MTL & MDL, and the image asset folders, all in the same folder - Dimension says it doesn't recognize those file types?
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The Obj & Mtl go together in the same level then assets such as textures should be in their own folder... Don't use older file types such as Bmp or Tif
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Hi, thanks for the response - I'm not sure how BMP and TIF files came into the conversation, though.
The files are in their normal configuration, as noted above - OBJ and MTL files, as well as Dimension's MDL files, all in the same folder - texture assets are all in their own folders, natureally, though I neglected to list that.
If you buy a Dimension asset on Adobe Stock, download it, and extract it, these files are in exactly that configuration.
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1. Did not know that, thank you. None of the other 3D applications I use have ever made use of, produced, or asked for one.
2. I'm still not sure when image file formats have to do with the question. I'm not trying to import images - except incidentally, as textures, I know how textures work, I know what graphics file formats are, and while the idea that Dimension will _crash_ if it encounters an older file format is shocking, it's not relevant - I'm not trying to import BMP of TIF files.
3. Again, thank you, but I'm not trying to import objects - I know how to do that. I'm trying to import numerous OBJ files into a library.
I want the preview panel with the "Starter Assets" and "Libraries" options to show my own assets, purchased on Adobe stock, or created, as well.
I want to be able to create "Libraries" of locally stored assets - models, textures, materials, light set-ups, backdrops, etc.
When I go to import .OBJ, MTL, and .MDL files into a new library, Dimension says the file formats aren't recognized. https://learn.maricopa.edu/files/61269769
(by the way - the error message in question says it _does_ support .BMP and .TIF, so they should remove those so someone doesn't crash Dimension by trying to import a fairly normal texture file.)
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key words = "Adobe cc library" now I know what you are trying to do I can point you to the right path.
this vimeo shows you the main two work flows i.e, the correct way and the way that works
now the rules for cc library are;
work arounds include putting your Stock files inside the Adobe cloud as zip folders i.e, zip is an allowed file type
I hope that clears some of the mess up but let us know if you still need help mate
p.s, yes you can move Bmp and Tif files to the cc library and yes you can import those files into Adobe Dimension but when you try to save the Dn file it will crash and corrupt the save file making your work worthless so just be aware of that
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Adobe still doesn't allow .obj files in libraries.
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Adobe doesn't even allow Dn files in the library unless you zip them first... Think lots of little Dev teams that don't talk to each other, that's Adobe