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Hi community.
Im not sure if Im in the right forum, but I'm considering some people would know how to make sprite buttons, since Dreamweaver is website design software and not only.
Im in a situation which Ive never done before a button to make it into a sprite. And Im using photoshop to design these buttons, (because Im not a dreamweaver user).
I was told to cut into 2 pieces the container (Section 4) which holds the 2 buttons in it, and then make a sprite, placing the buttons into it. But the container has a dropshadow. So I rasterized the layer. So How do I join the buttons to make a sprite? 3 buttons top and 3 buttons down? Is this a tricky situation?
I made some examples, just incase one of them is correct, but my knowledge is very little with making web elements.
I appreciate you help.
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When using CSS sprites, think of the page as a mask containing apertures that reveal an image in the background. In this case, it's essential that the “opening” that allows the sprite to appear corresponds to the exact dimensions of the button or icon you intend to display. This ensures that only the desired part of the sprite sheet is visible, avoiding the appearance of unwanted areas.
So, however you build, or compose your background image, all you need to know is the coordinates and dimensions of each element.
For a comprehensive guide on CSS sprites, including advanced techniques like nesting sprites within sprites, you can refer to an article we published a few years ago: Basic Use of CSS Sprites we take a step-by-step approach to building CSS and the overall image... Although the article is in French, the site features an integrated translation tool accessible via the globe icon at the top left corner, allowing you to read the content in your preferred language.
In responsive web design, implementing CSS sprites requires careful consideration to ensure that images scale appropriately across various devices and screen sizes. Traditional pixel-based sprites can become challenging when elements need to resize fluidly. One approach is to design high-resolution sprites and scale them down as needed, ensuring clarity on devices with different pixel densities. However, this can lead to increased file sizes and potential performance issues.
An alternative is to use SVG sprites, which are vector-based and inherently scalable, making them ideal for responsive designs. SVG sprites can be styled and manipulated with CSS, allowing for flexibility without compromising quality.
In summary, while CSS sprites offer performance benefits, their implementation in responsive web design requires careful planning. Choosing the appropriate sprite format and ensuring scalability are key to maintaining both performance and visual integrity across devices.
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Having said that, if your question (which I didn't really understand) only concerns the proximity of each group of buttons, while respecting the consistency of the overall drop shadow, it doesn't matter what pictorial representation each element has, their replacement on hovering must simply respect the initial coordinates and dimensions.
On the other hand, if the middle button seems to sink in when clicked, it will have to “push” the button that follows it, but here we enter an ergonomic construction issue.
If necessary, could you please clarify your question?
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While I fully support @L e n a 's perspective, I believe this exercise is somewhat futile. Here's why:
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" I was told to cut into 2 pieces the container which holds the 2 buttons, and then make a sprite..."
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You were told by whom -- an old tutorial or an employer?
Sprites are a throwback to the early 2000s. I haven't needed them in 10+ years because buttons are so easy to make with CSS styled HTML text. Also, HTML is more web-friendly for language translators & screen readers than images.
See Building Websites with Bootstrap
https://getbootstrap.com/docs/5.3/components/buttons/
If you're a console game developer or creating the next killer app for Androids and iDevices, see Adobe Animate or Adobe XD about creating Sprites.