Copy link to clipboard
Copied
In Animate 2007cc my animation scale perfectly. When I put the OAM in Dw 2017cc, it do not scale for the small device. The game stay with the save Width and Height. What I have to do to make it work.
Thank you
Lise
Did you create using % values?
If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.
Copy link to clipboard
Copied
Not an answer really, but did you follow the process in this document? OAM publishing for Animate CC
Copy link to clipboard
Copied
Did you create using % values?
If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.
Copy link to clipboard
Copied
I'm having the same problem. Using responsive export publish settings in Animate CC latest version, I insert .oam file as an animated composition into latest dreamweaver with fluid layout and get this:
<object id="EdgeID" type="text/html" width="820" height="420" data-dw-widget="Edge" data="animation_assets/TexasAniCheck/Assets/TexasAniCheck.html">
</object>
Width and height are hard coded and not responsive. If I change width to 100% it will scale but the height does not. This leaves a large gap below animation and addition content on page. If I set height to a percentage (100%) the animation becomes very small around 40x40px. If I remove height it disappears. I've been using Flash since it came out but can't transition to Animate CC without a fix. Please help.
Copy link to clipboard
Copied
Paula has answered the original question. If that does not solve your problem then there is a possibility that the cause of your problem lies elsewhere. In that case, please start a new discussion.
Copy link to clipboard
Copied
Thanks, will do.