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OAM scale?

Explorer ,
Jan 27, 2017 Jan 27, 2017

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In Animate 2007cc my animation scale perfectly.  When I put the OAM in Dw 2017cc, it do not scale for the small device.  The game stay with the save Width and Height. What I have to do to make it work.

Thank you

Lise

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correct answers 1 Correct answer

LEGEND , Jan 27, 2017 Jan 27, 2017

Did you create using % values?

If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.

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Adobe Employee ,
Jan 27, 2017 Jan 27, 2017

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Not an answer really, but did you follow the process in this document? OAM publishing for Animate CC

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LEGEND ,
Jan 27, 2017 Jan 27, 2017

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Did you create using % values?

If you did not then the oam will not scale. Also ensure to use % values when inserting into your Dw document.

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Explorer ,
Aug 03, 2018 Aug 03, 2018

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I'm having the same problem. Using responsive export publish settings in Animate CC latest version, I insert .oam file as an animated composition into latest dreamweaver with fluid layout and get this:

  <object id="EdgeID" type="text/html" width="820" height="420" data-dw-widget="Edge" data="animation_assets/TexasAniCheck/Assets/TexasAniCheck.html">

  </object>

Width and height are hard coded and not responsive. If I change width to 100% it will scale but the height does not. This leaves a large gap below animation and addition content on page. If I set height to a percentage (100%) the animation becomes very small around 40x40px. If I remove height it disappears. I've been using Flash since it came out but can't transition to Animate CC without a fix. Please help.

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Community Expert ,
Aug 03, 2018 Aug 03, 2018

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Paula has answered the original question. If that does not solve your problem then there is a possibility that the cause of your problem lies elsewhere. In that case, please start a new discussion.

Wappler, the only real Dreamweaver alternative.

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Explorer ,
Aug 03, 2018 Aug 03, 2018

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Thanks, will do.

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