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Can I use AIR4.0 in FlashBuilder 4.6?

Guest
Apr 10, 2014 Apr 10, 2014

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I've been developing on FlashBuilder4.6 (AIRSDK3.5) now.

Should be changed to 3.5 to 4.0 the AIRSDK me.

However, I have failed in the way until now. (Copy AIRSDK in FLEXSDK)

(Compile I get an error when you create a class of skin)

The procedure, how they are used in FlashBuilder4.7. Wrote.

http://helpx.adobe.com/en/flash-player/release-note/fp_12_air_4_release_notes.html

Of "Authoring Guidelines"

AIR4.0 Would not I use in FlashBuilder4.6?

Please let me know if you find some way to avoid.

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correct answers 1 Correct answer

Deleted User
Apr 13, 2014 Apr 13, 2014

I'm sorry .

I was wrong AIRSDK to use. (using the AIRSDK_Compiler.zip downloaded)

I was wrong FLEXSDK to use. (using the flex_sdk_4.6.zip downloaded)

It worked fine if you combine the correct FLEXSDK and AIRSDK.

  FLEXSDK: using the "sdks/4.6.0" in FlashBuilder4.6

  AIRSDK: using the AdobeAIRSDK.zip download

I could use any AIRSDK4.0 FlashBuilder4.6.

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Guest
Apr 13, 2014 Apr 13, 2014

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I'm sorry .

I was wrong AIRSDK to use. (using the AIRSDK_Compiler.zip downloaded)

I was wrong FLEXSDK to use. (using the flex_sdk_4.6.zip downloaded)

It worked fine if you combine the correct FLEXSDK and AIRSDK.

  FLEXSDK: using the "sdks/4.6.0" in FlashBuilder4.6

  AIRSDK: using the AdobeAIRSDK.zip download

I could use any AIRSDK4.0 FlashBuilder4.6.

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