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Mobile Orientation

Community Beginner ,
Jun 13, 2012 Jun 13, 2012

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Hello friends,

I'm working with FlashBuilder 4.6 to develop Android app.

In the application there is a requirement of setting some values when device orientation changes. i.e. setting the values when the screen/device orientation changes from Landscape to Portrait and vice-verse.

Although Initially my application has LandScape orientation. And this requirement is on specific view.

I want every time when the screen/device orientation changes the values must be set there.

I am not getting the desired result.

Please guide me and tell me if I am at wrong in code or how can i achieve this.


<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"

xmlns:s="library://ns.adobe.com/flex/spark" title="{data}"

xmlns:mx="library://ns.adobe.com/flex/mx"

viewActivate="view1_viewActivateHandler(event)"

creationComplete="view1_creationCompleteHandler(event)">

<fx:Script>

   <![CDATA[

protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void

{

    if(Accelerometer.isSupported)

    {

accl = new Accelerometer();

        accl.addEventListener(AccelerometerEvent.UPDATE,update);                    //accl.addEventListener(AccelerometerEvent.UPDATE,adjustImage);
    }

}

private function update(event:AccelerometerEvent):void

{

     this.stage.autoOrients = true;

     //in the below line I am attaching StageOrienationEvent that will adjust the
     //values.
     stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE,adjust);

}

private function adjust(event:StageOrientationEvent):void

{

     if(event.afterOrientation == StageOrientation.ROTATED_LEFT)

     {

testVal.text ="After OR is LEFT";

     }

     else if(event.afterOrientation == StageOrientation.ROTATED_RIGHT)

     {

testVal.text ="After OR is RIGHT";

     }

     else if(StageAspectRatio.LANDSCAPE)

     {

testVal.text ="StageAspectRatio is Landscape";

     }

     else if(StageAspectRatio.PORTRAIT)

     {

testVal.text="StageAspectRatio is  Portrait";

     }

}

</fx:Script>

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correct answers 1 Correct answer

Community Beginner , Jun 15, 2012 Jun 15, 2012

Finally found the solution after spending two days on this.


in update function add OrientationChanging Event in stage.addEventListner.

protected function update(event:AccelerometerEvent):void

{

      this.stage.autoOrients  = true;      stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING,adjust);

protected function adjust(event:StageOrientationEvent):void

{

      switch(event.afterOrientation)

      {

          case StageOrientation.DEFAULT:

          //Do Something here. The Portra

...

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Community Beginner ,
Jun 15, 2012 Jun 15, 2012

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LATEST

Finally found the solution after spending two days on this.


in update function add OrientationChanging Event in stage.addEventListner.

protected function update(event:AccelerometerEvent):void

{

      this.stage.autoOrients  = true;      stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING,adjust);

protected function adjust(event:StageOrientationEvent):void

{

      switch(event.afterOrientation)

      {

          case StageOrientation.DEFAULT:

          //Do Something here. The Portrait Position.

                        break;

          case StageOrienatation.ROTATED_LEFT:

          //Do Something here when you rotate your phone portrait to left side.

                   break;

          case StageOrienatation.ROTATED_RIGHT:

          //Do something here when you rotate your phone portrait to right side.

                   break;

      }

}

Many thanks to all who viewed this question and try put their efforts for solution.

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