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Performance Issues in Flash 30.

Guest
Jun 07, 2018 Jun 07, 2018

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We are getting reports from users throughout the Scratch (scratch.mit.edu) community of performance issues related to Flash 30. Upon a deeper investigation it seems as if the main event loop is running much more slowly even in simple tests, this may have something to do with hardware (GPU) acceleration, but more investigation is needed. Results of a single benchmark for Chrome on MacOS are included below, but we are seeing the impacts of these across all 200+ million projects shared in the Scratch online community. We have also been able to repro this on Firefox and Safari on MacOS. We will be testing on Windows shortly and will post results here once complete.

Flash Version - 29.0.0.171

Google Chrome (PPAPI)

Macintosh (OSX)

Pasted image at 2018_06_07 09_28 AM.png

Flash Version - 30.0.0.113

Google Chrome (PPAPI)

Macintosh (OSX)

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correct answers 1 Correct answer

Deleted User
Jun 11, 2018 Jun 11, 2018

Because of the changes by Adobe which increase the cost of `getTimer` and related APIs, we have deployed a patch that resolves the issue by reducing calls to `getTimer` and gets our performance back to where it was before the release of Flash 30 in most instances. If you are curious, details of the patch are available here:

Flash 30 performance changes by cwillisf · Pull Request #1396 · LLK/scratch-flash · GitHub

Timely assistance from Adobe (particularly in narrowing down the source of our proble

...

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Community Beginner ,
Jul 20, 2018 Jul 20, 2018

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I have High CPU usage since the new update

I don't like flash at all anymore

It's been almost 2 month and they don't do anything about it

They say it's our fault, it's not

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Advisor ,
Jul 20, 2018 Jul 20, 2018

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did you read the comments here? it's not a Flash issue but a global issue that concerns

all run time engines. are you the developer of the application that creates the high CPU usage?

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LEGEND ,
Jul 14, 2018 Jul 14, 2018

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No. Security fix.

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