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3/20/2013 - AIR 3.7.0.1360 Runtime and SDK Beta

Adobe Employee ,
Mar 20, 2013

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Adobe AIR Beta Channel Update

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

Below are some of the key features and benefits of AIR 3.7.  Please see our release notes for full details.

New Features:

  • Android Captive Runtime Support
    Android developers will now use the captive runtime exclusively when packaging their applications.
  • Preventing backup of Shared Objects (iOS)
    To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.
  • Forcing CPU Rendermode on some devices (iOS)
    This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.
  • Loading External SWFs  – iOS

This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.

Known Issues:


  • The default SWF version for ActionScript projects compiled using 3.7 SDK should be 20 but is 18
  • 3525750 - Reloading of a SWF which contains any ABC code throws an error 3764
  • 3502015 - [Android]The Arabic and Hebrew characters display as square boxes or empty text on Android OS 4.0+
  • 3518290 - Reference Error 1065 thrown when external SWF loaded in application containing a SWC, ANE with same class name
  • 3491282 - [Android]Poor Stage3D performance on Panasonic ToughPad FZ-A1
  • 3517035 - [iOS/Android] Packaging fails for swf using OSMF with LZMA compression.
  • 3504874 - [Android] Android xhdpi icons (96x96) are not supported

Notable Fixes and Enhancements:

  • 3520768 - Android - No pop-up appears for accepting the invalid security certificate on 4.1.2
  • 3499443 - iOS - Java OutOfMemoryError when packaging IPA with swf compiled using FlasCC
  • 3514198 - Mac - Error code 3343 thrown when playing encrypted content

About the Beta Channel

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

You can find instructions for getting started with this release here: AIR 3.7 Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

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Runtime announcements

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3/20/2013 - AIR 3.7.0.1360 Runtime and SDK Beta

Adobe Employee ,
Mar 20, 2013

Copy link to clipboard

Copied

Adobe AIR Beta Channel Update

This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.

Below are some of the key features and benefits of AIR 3.7.  Please see our release notes for full details.

New Features:

  • Android Captive Runtime Support
    Android developers will now use the captive runtime exclusively when packaging their applications.
  • Preventing backup of Shared Objects (iOS)
    To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.
  • Forcing CPU Rendermode on some devices (iOS)
    This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.
  • Loading External SWFs  – iOS

This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.

Known Issues:


  • The default SWF version for ActionScript projects compiled using 3.7 SDK should be 20 but is 18
  • 3525750 - Reloading of a SWF which contains any ABC code throws an error 3764
  • 3502015 - [Android]The Arabic and Hebrew characters display as square boxes or empty text on Android OS 4.0+
  • 3518290 - Reference Error 1065 thrown when external SWF loaded in application containing a SWC, ANE with same class name
  • 3491282 - [Android]Poor Stage3D performance on Panasonic ToughPad FZ-A1
  • 3517035 - [iOS/Android] Packaging fails for swf using OSMF with LZMA compression.
  • 3504874 - [Android] Android xhdpi icons (96x96) are not supported

Notable Fixes and Enhancements:

  • 3520768 - Android - No pop-up appears for accepting the invalid security certificate on 4.1.2
  • 3499443 - iOS - Java OutOfMemoryError when packaging IPA with swf compiled using FlasCC
  • 3514198 - Mac - Error code 3343 thrown when playing encrypted content

About the Beta Channel

If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

You can find instructions for getting started with this release here: AIR 3.7 Labs Page

We encourage you to let us know what you think on our AIR Labs Forum

Topics

Runtime announcements

Views

1.6K

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

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