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Using Flash Player plugin through NPAPI on MacoS X
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/t5/flash-player-discussions/using-flash-player-plugin-through-npapi-on-macos-x/td-p/473466
Jan 14, 2008
Jan 14, 2008
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Hi everybody,
(sorry for the crossposting)
as Quicktime drop its support for Flash playing, I have integrated the MacOS X
Safari's Flash Player plugin in my application through the NPAPI
( http://www.mozilla.org/projects/plugins/).
I manage to load any flash file. But, if the application is a Carbon App, the
frame are rendered at a low frame rate and if my application renders offscreen
without a message loop, only the first frame is rendered.
For the moment, I do not pass any event to the plugin; this is perhaps the
cause ?
Does anybody have an idea of how the plugin decide to render next frame ?
Thanks in advance.
(sorry for the crossposting)
as Quicktime drop its support for Flash playing, I have integrated the MacOS X
Safari's Flash Player plugin in my application through the NPAPI
( http://www.mozilla.org/projects/plugins/).
I manage to load any flash file. But, if the application is a Carbon App, the
frame are rendered at a low frame rate and if my application renders offscreen
without a message loop, only the first frame is rendered.
For the moment, I do not pass any event to the plugin; this is perhaps the
cause ?
Does anybody have an idea of how the plugin decide to render next frame ?
Thanks in advance.
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r2d3_
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/t5/flash-player-discussions/using-flash-player-plugin-through-npapi-on-macos-x/m-p/473467#M6627
Jan 14, 2008
Jan 14, 2008
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I finally found the solution.
Calling regularly the event function of the plugin make it updates the onscreen or offscreen GrafPort... even if the application does not have EventLoop.
Calling regularly the event function of the plugin make it updates the onscreen or offscreen GrafPort... even if the application does not have EventLoop.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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