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Dear all,
I want to support certain palettes (modified equation palette, vertical tool bar) for higher resultion screens. You all do know the passage from Help/User guide:
FrameMaker's user interface is now compatible with high-resolution screens ranging up to 3480 x
2160 pixels. Earlier, when you launched FrameMaker on a high-resolution display device, the text on
the user interface would render too small. You would have to use a workaround to overcome this
problem for earlier versions of FrameMaker. However, starting from 2017 release, FrameMaker
supports high-resolution display devices. The user interface and all text automatically resizes as per
Windows display settings.
But there no mentioning of when size small (100%), medium (150%) and large (200%) of the icons is taken. In particular, is the medium size taken for Windows zoom factor 101 … 150 or what?
Can somebody give me a hint?
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Friends, I can not test this really - because I do not have a high resolution monitor.
My newest observation is this (Windows 10):
Left monitor is set to 100%, right one set to 150%
Moving FM-12 (to 15) from the left monitor to the right scales all GUI objects - inclduding my private palettes, which are de facto FM documents (read only).
So it is my impresseion that Win-10 has a more elaborate scaling mechanism than Win 7 had.
Is this conclusion correct?