I am drawing in Fresco, something I have been doing for a long time, and suddenly bucket fill will not work. I have Googled this issue over and over and can find lots of similar complaints, but no solution. At the beginning of this current drawing this feature was working. In a bid to complete the current work I exported it into Illustration in desperation as I have a deadline, and the quality of the image has gone. Is there a fix to this that does not require me to be on the phone for hours on end???
A few things, working in reverse:
For export to Illustrator, you'll want to make sure your document size is adequate for your intent. If you have a small original document, all the pixel brush effects are rasterized at the document size. See my answer in this thread for details about making the document size bigger if needed.
If you're taking into Illustrator, maybe you have vector brushes instead of pixel or live brushes. In that case, using the Share feature and "Send to Illustrator" should get you an editable vector image. It doesn't sound like that's what you've done; can you elaborate on your work flow for exporting? See this Adobe help page for more information about working between Fresco and Illustrator.
Now coming back to the issue that caused all this - the Paint Bucket. Can you show us your document and the layers panel especially, as you are trying to use the paint bucket? Are you trying to use the paint bucket on a vector layer?
Sounds like you might have encountered some kind of issue with the program itself. I'd suggest reporting it through the in-app feedback. But I would also try removing and reinstalling Fresco (after making sure your files are 100% synced to the cloud). I've played around with vector brushes and the paint bucket at some length (on my iPad Pro) and I can't duplicate the issue. Even with complicates, overlapping brush strokes, for me the paint bucket fill is nearly instantaneous.
I'm sorry I can't be of more help, hopefully a reinstall could help resolve the issue.
@Sue Garibaldi (Adobe) please feel free to add any suggestions I may have missed.
I'd be interested in seeing your document.
I spoke with a person not too long ago who, like you, was having trouble with vector fill. it turned out that he was filling ALL of the windows in a drawing of a group of highrise buildings. There were literally hundreds of them. That is a heavy task for a complex action such as vector fill.
One thing I don't know if you've tried, is separating out your fill content onto different layers. I know you can't move fill to another layer once you've already done the outline work on a layer but it might help in the future to divide your heavy filling to multiple layers.
That said, a couple of our engineers are working on resolving the complexity of vector fill in an effort to eliminate some of these types of problems with stalling (while drawing and filling). Those solutions will make it to updates in the near future I think.
I hope some of that helps.
Exactly, the amount of vector points can drastically affect things. In my day job as a graphic designer, I'll get AI images that a client wants added to their print ad, but it bogs everything down on my work computer, due to the image having thousands of vector points, and me having to make a copy and rasterize that, since it was intended to be a small, BG element