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Duplicate "randomness" in random-based FX

Engaged ,
Jul 02, 2025 Jul 02, 2025

Adobe's help states for Tweak FX:

Randomly curves and distorts path segments inward and outward.

 

It looks as though random is different every time an instance of the Tweak effect is applied. So I can have a rectangle, apply Tweak, and have another identical rectangle and apply Tweak to it too, and they will look different!

 

I want to copy the "randomness" of Tweak from my rectangle to another identical rectangle so they will look exactly the same when Tweak is applied. The only way I have found is to duplicate the rectangle with Tweak already applied to it. Is there any other way that I could duplicate the Tweak effect (and its randomness) without duplicating the entire object it was applied to?

 

This is in CS4.

Thanks.

 

 

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Adobe
Community Expert ,
Jul 02, 2025 Jul 02, 2025

Apply a transform effect after applying Tweak. Other than that the answer is no.

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Engaged ,
Jul 02, 2025 Jul 02, 2025
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Hi Monika. I'm not sure I understand what you mean. You mean "duplicate" the same object by applying a Transform effect to it and use the copy feature in Transform? If that is the case, it's a good idea but it won't work for me or it would make it quite complicated to deal with as I need to change other parameters of the duplicate object (stroke, fill, etc.), while keeping Tweak intact.

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