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ExportForScreens keeps automatically appending numbers to end of export's file name (javascript)

Community Beginner ,
Nov 21, 2022 Nov 21, 2022

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Hi all!

Starting file: filename-thumbnail.ai, this file has multiple artboards. Each is named with the numbers 01, 02, 03....10, 11, 12, etc, until the end.

 

I'm trying to create a script to export all the artboards as individual pngs with a specific filename format of filename-artboardname-thumbnail

 

I almost have it but for some reason each file name is showing up as "filename-01-thumbnail01", "filename-02-thumbnail02". I've tried using slice(0,-2) but that results in "filename-01-thumbna01". I think it's automatically adding the artboard name to the end, but I'm not sure why, and how to stop it from doing so.  

 

var doc = app.activeDocument;
var artboards = doc.artboards;

var fileFolder = doc.path;
//artboards.setActiveArtboardIndex(0);

var pngParam = new ExportForScreensOptionsPNG8();
pngParam.transparency = true;
pngParam.colorCount = 256;

var whatToExport;

//export each artboard individually
for (var i = 0; i < artboards.length; i++) {

    whatToExport = new ExportForScreensItemToExport();
    whatToExport.artboards = i + 1;
    whatToExport.document = false;
    doc.exportForScreens(new File(fileFolder + "/"), ExportForScreensType.SE_PNG8, pngParam, whatToExport, doc.name.replace("thumbnail.ai", artboards[i].name + "-thumbnail"));
}

 

TOPICS
Import and export , Scripting

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correct answers 1 Correct answer

Advisor , Nov 21, 2022 Nov 21, 2022

Hi @Vivian_the_CakeEater,

I seem to be late to the party! but I'll share what I've found that works for me....and that's temporarily rernaming the artboards.

var doc = app.activeDocument;
var artboards = doc.artboards;

fileName = doc.name.replace(/\-thumbnail.ai/gi, "")


var fileFolder = doc.path;

for (var i = 0; i < artboards.length; i++) {
artboards.setActiveArtboardIndex(i);
var artboardName = artboards[i].name.toString();
artboards[i].name = fileName + "-" + artboardName + "-thumbnail"; 

v
...

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Community Expert ,
Nov 21, 2022 Nov 21, 2022

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Hi @Vivian_the_CakeEater, I've run into this problem, too. My solution is to predict the wrong filename and duplicate that file with the correct filename, then remove the wrong file. Actually there are two possible wrong namings—sometimes Illustrator will add the artboard index (as it did for you) and sometimes it will repeat the artboard name (as it did for me, with your exact same code!). The script handles either). Give it a try and let me know if it works for you.

- Mark

var doc = app.activeDocument;
var artboards = doc.artboards;

var fileFolder = doc.path;
//artboards.setActiveArtboardIndex(0);

var pngParam = new ExportForScreensOptionsPNG8();
pngParam.transparency = true;
pngParam.colorCount = 256;

var whatToExport;

//export each artboard individually
for (var i = 0; i < artboards.length; i++) {

    whatToExport = new ExportForScreensItemToExport();
    whatToExport.artboards = i + 1;
    whatToExport.document = false;

    var correctFileName = doc.name.replace("thumbnail.ai", artboards[i].name + "-thumbnail"),
        correctFilePath = doc.path.fsName + '/' + correctFileName,
        correctFile = File(correctFilePath);

    doc.exportForScreens(new File(fileFolder + "/"), ExportForScreensType.SE_PNG8, pngParam, whatToExport, correctFileName);

    var wrongFileName1 = correctFileName + '-' + ('00' + (i + 1)).slice(-2) + '.png',
        wrongFile1 = new File(doc.path.fsName + '/' + wrongFileName1);

    var wrongFileName2 = correctFileName + artboards[i].name + '.png',
        wrongFile2 = new File(doc.path.fsName + '/' + wrongFileName2);

    if (correctFile.exists)
        continue;

    if (wrongFile1.exists) {
        wrongFile1.copy(correctFilePath + '.png');
        wrongFile1.remove();
    }

    else if (wrongFile2.exists) {
        wrongFile2.copy(correctFilePath + '.png');
        wrongFile2.remove();
    }

}

 

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Community Beginner ,
Nov 21, 2022 Nov 21, 2022

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It too me a moment to understand what you were doing - but I ran it and it works! Thanks so much!!

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Advisor ,
Nov 21, 2022 Nov 21, 2022

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Hi @Vivian_the_CakeEater,

I seem to be late to the party! but I'll share what I've found that works for me....and that's temporarily rernaming the artboards.

var doc = app.activeDocument;
var artboards = doc.artboards;

fileName = doc.name.replace(/\-thumbnail.ai/gi, "")


var fileFolder = doc.path;

for (var i = 0; i < artboards.length; i++) {
artboards.setActiveArtboardIndex(i);
var artboardName = artboards[i].name.toString();
artboards[i].name = fileName + "-" + artboardName + "-thumbnail"; 

var myFilePath = new File(fileFolder + "/")

var pngParam = new ExportForScreensOptionsPNG8();
pngParam.transparency = true;
pngParam.colorCount = 256;

var whatToExport;

//export each artboard individually
    whatToExport = new ExportForScreensItemToExport();
    whatToExport.artboards = i + 1;
    whatToExport.document = false;
    doc.exportForScreens(myFilePath, ExportForScreensType.SE_PNG8, pngParam, whatToExport);
    app.undo()
}

alert("Done Exporting the pnd Files!");

Regards,

Mike

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Community Beginner ,
Nov 21, 2022 Nov 21, 2022

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Hi Mike,

 

I'm actually teaching myself javascript and automating aspects of my work both as practice and to make my life easier. So I'm really interested in seeing different solutions! I ran your solution and it's pretty interesting. 

 

Can you explain what you were doing with this part? - 

var artboardName = artboards[i].name.toString();

I tried to google toString() but I'm confused at the explanations about what it does. It returns a string as a string?

 

I assume app.undo() is where you are undoing... the renaming. Were you able to tell why the artboard name was attaching to the filename in my original script?

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Community Expert ,
Nov 21, 2022 Nov 21, 2022

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@Vivian_the_CakeEater I am confused by that line also. The toString() call shouldn't be needed, as the "name" property of Artboard should be a string already. But maybe @Mike Bro has found a weird case?

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Advisor ,
Nov 21, 2022 Nov 21, 2022

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@Vivian_the_CakeEater,

 

The toString(); method is used to return a number as text, in this case it is not needed, I missed that when I copied the code from another script where I was referencing an index. Yes, the app.undo() is where I'm undoing the renaming and should be a safe method being used inside the loop.

 

RE: Were you able to tell why the artboard name was attaching to the filename in my original script?

Sorry, no...just like @m1b stated, I've too run into this problem and can't explain the weirdness with Illustrator.

 

Regards,

Mike

 

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Community Expert ,
Nov 21, 2022 Nov 21, 2022

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Hi Mike, so your trick is to make sure the full artboard name exactly matches the name of the file you are exporting, and if it does, Illustrator doesn't do any weirdness. Good spotting! I like this way better than mine! Thanks.

- Mark

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Community Beginner ,
Nov 21, 2022 Nov 21, 2022

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Yes I really like both your solutions and love how they go at it from different angles. I'm learning a lot 🙂 Thank you to both of you!

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Community Expert ,
Nov 21, 2022 Nov 21, 2022

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The thing I would do differently in your script @Mike Bro is I wouldn't use app.undo(), and would just rename the artboard back to its original name. The reason is that if we used that code as part of a longer script that had done other actions, I feel that there is a chance that the app.undo() might undo more than we wanted it to. - Mark

Edit: also app.undo(); is hard to understand in the code vs, say, artboard.name = originalArtboardName;

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