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Fläche in Kontur

New Here ,
Aug 14, 2023 Aug 14, 2023

Hallo,

gibt es die Möglichkeit eine Fläche wieder in eine Kontur zurückzuwandeln?

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Draw and design
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Adobe
Community Expert ,
Aug 14, 2023 Aug 14, 2023

Sofern ich dich richtig verstehe - nein, das geht nicht.

 

Aber zeig doch bitte einen Screenshot.

Vielleicht gibt es einen Workaround.

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New Here ,
Aug 14, 2023 Aug 14, 2023
 
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Community Expert ,
Aug 14, 2023 Aug 14, 2023

Das ist einer der Fälle, in denen es ganz bestimmt nicht automatisch geht.

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Community Expert ,
Aug 14, 2023 Aug 14, 2023

Danke für den Screenshot.

Es scheint sich um eine gleichmäßig dicke Kontur zu handeln.

 

Du könntest versuchen die Hälfte der Konturstärke (minus 0,01mm) mit Pfad verschieben (nach innen) anzuwenden. Dadurch erhältst du zwar keine echte Kontur, sondern immer noch eine "Doppelkontur" aber in den meisten Fällen sollte das ausreichen.

 

Wenn du allerdings lediglich die Dicke der "Linien" ändern möchtest - dann kannst du auch einfach mit Pfad verschieben (negative oder positive Werte) die Strichstärke anpassen. Beachte aber bitte die Einstellung: Gehrung 

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Community Expert ,
Aug 14, 2023 Aug 14, 2023

Heiko,

 

In addition to what Hans-Jürgen and Monika rightly said, the artwork was first created as a number of separate stroked paths, then outlined and combined into one compound path, with no way to get back to the original paths.

 

A workflow including timely backups of the artwork in progress before each irreversible change (handed over to you if made by someone else) would allow you to go back to the original stroked paths.

 

But it would still be impossible to get back to "eine Kontur" because there was never only one but several.

 

No Anchor Point can connect more than two segments.

 

The stalk of the apple would be one (open) path ending at the (closed) path forming the apple shape, with two Anchor Points presumably coinciding but separate.

 

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Community Expert ,
Aug 14, 2023 Aug 14, 2023
LATEST

I once made an action that may be helpful to automate this process in certain situations. You can take a look here:

 

Stroker

 

In the meantime I've included some major enhancements (for example to process compound paths, among other things), but basically it is not a general purpose action because it heavily depends on how objects are built in the source files.

 

Personally, I've successfully used the action to rebuild a series of transport network maps. All former stroked paths had been converted to filled paths and the conversion back to stroked paths worked pretty well, but not perfect.

 

Note that I've not published the latest version of the stroker action yet, because in almost all cases it has to be modified depending on the source file content, and modifying it requires some advanced knowledge about rather complex actions.

 

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