I have been playing around with the new 3D features of Illustraotr 2022 and they are pretty neat but I am having troubles finding how to scale or tile the textures up or down.
In the Material Properties -> Position, I saw the Density property, but that property just let me scale down the texture by increasing its value over 100. I can not make the texture bigger because the property doesn't let me go under 100.
Probably I am missing something. Does anyone have any clue?
I don't think this is intended. In order to get proper tiling you'd have to include the respective operator/ node in the substance setup and apparently the basic materials don't have it. You would need to edit the whole thing in Substance Designer and create a new material.