Is THIS just a simple shape/object with an image as a "texture" fill?

Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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TomkatDF1_0-1647354508988.png

So, this is apparently an Illustrator file...
As a relative newbie, I'm strying to figure out how this was accomplished.
A "live trace" for something like this would generate THOUSANDS of paths/anchors, and not look nearly this good.  Is this just a simple shape/object in the shape of the skull outline, with an image as a "texture?"

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Do you have the file? If so, you can start to see how the file was set up by looking at the Layers panel (Window > Layers) and the Appearance panel (Window > Appearance).

 

There are likely a variety of combined techniques used to achieve this look possibly including 

 

Also, more advanced effects may be created using the Astute Graphics plugins.

 

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Unfortunately, I do not have the file.
The only reason I ask is that it looks for like a PHOTOSHOP object than an Illustrator (which always I always assumed looked more animated/cartoonish)  The detail on the skull looks photo-realistic, which makes me believe it is a texture, rather than a bunch of individual paths.

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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How do you know it is an Illustrator file?

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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It could conceviably be an Illustrator file with thousands of paths, or it could be a pixel image. There's no way of knowing from this.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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It could conceviably be an Illustrator file with thousands of paths, or it could be a pixel image. There's no way of knowing from this.


By @Doug A Roberts

 
Wouldn't that have a massive hit on performance?  Maybe I should re-phrase the question...
What would be the best way to create such an image, in Illustrator? 


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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Wouldn't that have a massive hit on performance?  

 

Yes.

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What would be the best way to create such an image, in Illustrator? 

 

With thousands of paths. Images like this are much better suited to pixel painting/editing software.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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What would be the best way to create such an image, in Illustrator? 

 

With thousands of paths. Images like this are much better suited to pixel painting/editing software.


By @Doug A Roberts


Assume you don't have any pixel painting/editing software such as Photoshop...
It would be possible to create an object/shape outline that matches the skull, (well enough so that any tiny imperfections could be hidden by a black stroke and/or drop shadow) then just use the image as a "texture," yes?

 

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Where would you get the image from?

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Where would you get the image from?


By @Doug A Roberts


I'm guessing a downloaded image reference... in this case it even looks like the skull could be a screenshot of a detailed 3D model.

 

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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I'm not sure what the point of Illustrator is in this scenario. Yes, you can add pixel images to Illustrator and draw clipping paths around them. I thought you were asking how to create the skull in the first place.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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I'm not sure what the point of Illustrator is in this scenario. 


By @Doug A Roberts

 

 

My guess is... because the skull is part of a larger, vector image/logo - and the point of Illustrator is to have scalable vectors, instead of pixels.  If the source image is high-enough resolution, I think you could make it work quite well.

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Placing a pixel image in an Illustrator file doesn't make it into scalable vectors.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Yes, I realize that.  But the object outline you've "textured" it with is a scalable vector (and the image/texture can be embedded in the file, yes?)  If the source image is high res... you should be able to upscale quite a bit without issues.

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Do you mean to introduce this image as part of a larger vector composition? Yes, you could do that, but it would be no more scalable than the original pixel image.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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I'm just trying to figure out and re-construct how that image/logo was made.  I have a hard time believing that it's tens of thousands of individual paths (which would be need for that level of shading and fidelity) - I can't imagine the GIGS of RAM and the CPU, GPU needed to keep the app running at a usuable speed.

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Well you already mentioned several possibilities, such as a pixel painting or a 3D model.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Except I know for a fact that it was done in Illustrator.  I'm just trying to "figure out" the process.
My "best-guess" scenario is an image textured onto a skull-shaped path/object.

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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How do you know it was done in Illustrator?

 

quote

My "best-guess" scenario is an image textured onto a skull-shaped path/object.


By @TomkatDF1

 

So what created the image?

 

There are two possibilities here:

 

1. It's a highly-detailed vector image created from thousands of paths.

2. It was created in some other software.

 

I'm finding it hard to grasp what you imagine "an image textured onto a skull-shaped path/object" to be except an image created in some other source than Illustrator.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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I think we've had a misunderstanding.  I can easily imagine the image used to texture the skull-shape path/object as being created in some other software.  What I'm trying to figure out is if/how that image is being utilized in Illustrator.  I am 99.99% sure that the skull is NOT a highly-detailed vector image...
I have 20 gigs of RAM and a 4GHZ CPU, with a dedicated GPU, and I can slow my machine to a crawl with less detail than that.  However, the design is being touted as "fully-scalable" so my somewhat-illustrator-newbie brain is trying to figure out if I've missed something.  Would my specs be considered on the "low-end" for Illustrator design, etc?

 

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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Where did you find the image?

If it was created in other software and placed in Illustrator, it is not 'fully scalable'.

Your computer is not low-end; Illustrator itself hits performance walls regardless of hardware. But regardless, some people do create photorealistic things in Illustrator. It's unlikely but not impossible that this is vector content.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Where did you find the image?

 

By @Doug A Roberts


I don't really want to "call out" anyone or any company, as that's not my intent.  Is there a way to private message, on these forums?

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Adobe Community Professional ,
Mar 15, 2022 Mar 15, 2022

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You can click on someone's name to view their profile and send PMs.

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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You can click on someone's name to view their profile and send PMs.


By @Doug A Roberts

 

PM sent... thanks!

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Community Beginner ,
Mar 15, 2022 Mar 15, 2022

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Here is what I think the process was...

1. The skull and hat were textured, shaded, and rendered in a 3D modeling program.
2. A "snapshot" (2D view of rendered object) was then saved as an image.
3. That image was used to texture a skull-shaped fill/outline in Illustrator.

I could be wrong, but the detail and shading is just so "perfect" that I just don't see how it could be done via live-trace, due to the resulting number of paths that would bog-down performance.

Am I way off base and completely wrong, here?  Have I missed something?  If you were designing a logo with that graphic... how would you do it?
I'm sorry for being such a pain.

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