XCode or other programming language?, please provide details when asking, thanks.
Sorry! I used XCode programming in MAC OS.
The below should work. I've only recently started using the SDK myself, but this works in my project:
#include "IllustratorSDK.h" //this is required for aisdk::check_ai_error #include "Suites.h" //this should be your Suites acquisition file AIPathStyle pathStyle; AIPathStyleMap pathStyleMap; AIDictionaryRef advStrokeParams = NULL; //this line requires that art is currently selected result = sAIPathStyle->GetCurrentPathStyle( &pathStyle, &pathStyleMap, &advStrokeParams, nullptr); //you might be able to use this instead, as it does not require art to be selected, but I have not checked that it works as expected result = sAIPathStyle->GetInitialPathStyle(&pathStyle); //will set pathStyle to the default values aisdk::check_ai_error(result); //set your options using the following lines as a template pathStyle.fillPaint = true; pathStyle.fill.color.kind = kGrayColor; pathStyle.fill.color.c.g.gray = kAIRealOne; //set colour to black pathStyle.strokePaint = true; pathStyle.stroke.color.kind = kGrayColor; pathStyle.stroke.color.c.g.gray = kAIRealOne; //set colour to black pathStyle.stroke.width = kAIRealOne; result = sAIPathStyle->SetPathStyle( YOUR_COMPOUND_PATH_ART_HANDLE, &pathStyle ); aisdk::check_ai_error(result);
Note that sAIPathStyle is a suite that must first be acquired. If you're using the SDK templates, which I think is a good idea, then that means you need to add AIPathStyleSuite to your Suites.h and Suites.cpp files. Good luck!!