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Hi,
I found a wallpaper online and would like to use it as design for my snowboard I'm currently building. I found lots of videos explaining how to create a low poly pattern but none of them explained how I could create something like this. First of all, here is the link:
https://avante.biz/wp-content/uploads/Violet-Wallpapers/Violet-Wallpapers-009.jpg
Now, one possibly could just create a hexagon, multiply it and use the direkt selection tool in order to make it less "perfekt" or less evenly. In fact I think it would not take that much distortion to create the geometric depth effect. Is there any faster/more efficient way to accomplish something like that?
The second and probably far more difficult thing is to create the textural depth effekt. It is a combination of choosing lighter or darker tones for different polygons as well as some kind of gradient in brightness (and in color?). Anyone a suggestion how I could achive something like that?
Thx!
The example you linked is genuine 3D. it ecven has the shading artifacts commonly associated with Ambient Occlusion in some of the crevices. I wopuld probably work on a strip-based approach rather than laying out a hexagon grid, but whatever works, works...
Mylenium
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One fast way would be to start by creating one hexagon. Draw lines to each vertex.
Select everything and use the Live Paint tool to add shading. To make it more versatile, the shading should have some color (not be pure black, white or gray).
To have the ability to easily edit shapes afterwards, Object > Live Paint > Expand.
Select everything and Object > Pattern > Make. Adjust Height and Width spacing so that the repeats touch each other.
Create a shape and fill it with the pattern.
To give it overall gradient, you could add a new fill in the Appearance panel and assign a gradient to the new fill, change Opacity to Multiply mode.
Or, you could not apply a second fill and instead Object > Live Paint > Expand. Then Object > Expand.
All the paths will be grouped.
You could use the Group selection tool or the Direct Selection tool to select pieces and fill with colors of your choice. There will be extra boxes in there so make sure that you are select the shapes that you want to recolor.
If you want to recolor all similar areas the same, you can select one of them.
Then Select > Same Appearance.
And fill all at once with the same color.
Hope this gives you some ideas to try.
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The example you linked is genuine 3D. it ecven has the shading artifacts commonly associated with Ambient Occlusion in some of the crevices. I wopuld probably work on a strip-based approach rather than laying out a hexagon grid, but whatever works, works...
Mylenium
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Yes, the example was not likely created using Illustrator.
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Thank you both very much for your efforts! Which software could have be used instead? Blender?