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Hi,
We think about to refactor our Cad/Cam software to design carpets & fabrics as plugins of one or more Adobe software products. We should examine if it is faisable, which products we should chose, which technogy we should implement, ... a lot of questions of potential starters.
A first ones are about UXP. This technology has been introduced as the next generation of all plugin APIs. When will UXP be available for Illustrator?
Will UXP replace all plugin APIs or only CEP and will the C++ plugin still be needed for low-level integration?
Can same UXP plugins be usable in Illustrator and Photoshop?
Best regards,
Frank Marijsse
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You should join the prerelease program and direct questions there. They also have a Slack channel you can access there. Developers are unlikely to read this forum.
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Hi, I already did before, but without success. The Adobe textile designer program has been closed as I could understand.
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It's doubtful that UXP will ever replce or supercede all existing APIs or for that matter even just the UI libraries. Adobe has tried this a million times in the last two decades and it never worked out the way they intended. It's predicatbly not going to be different with UXP. After the initial two or three years of hype the limitations will become apparent and devs will simply create their own solutions outside of it. The requirements of each individual program are still way too different and there will always be custom code based on teh native low-level APIs. so if you ever go through with your plans, you have to think of multiple development branches right from the start, no matter how much commonalities and shared code there may be for some parts.
Mylenium