Copy link to clipboard
Copied
// Circumcircle
// draws circumcircles for each selcted path
// Method:
// The major reason why I wrote this script is to draw a "circumcircle"
// for a star.
// So the method to find the center and the radius for the circumcircle
// is rather incertitude.
// 1. find out a perpendicular bisector for the line connecting
// 1st anchor and 2nd anchor
// 2. do the same for 1st anchor and 3rd anchor
// (if the path is a triangle, 2nd anchor and 3rd anchor)
// 3. find out intersection point of 1 and 2.
// for the center of the circumcircle to draw
// 4. find out the length of the line connecting the center and 1st
// anchor, then do the same for the center and 2nd anchor.
// define longer one as the radius of the circumcircle to draw.
// JavaScript Script for Adobe Illustrator CS3
// Tested with Adobe Illustrator CS3 13.0.3, Windows XP SP2 (Japanese version).
// This script provided "as is" without warranty of any kind.
// Free to use and distribute.
// Copyright(c) 2005-2009 SATO Hiroyuki
// http://park12.wakwak.com/~shp/lc/et/en_aics_script.html
// 2005-09-01 release on the web (with Japanese comments)
// 2009-05-23 some refinements
var ver10 = (version.indexOf('10') == 0);
main();
function main(){
var sp = [];
getPathItemsInSelection(2, sp);
if(sp.length < 1) return;
activateEditableLayer(sp[0]);
var col = getGray(); // strokeColor
var p, arr1, arr2, mp, o, j, r, r1, rIdx, pi;
var err_fail_to_find_center = 0;
var err_radius_is_larget_than_artboard = 0;
for(var i = 0; i < sp.length; i++){
p = sp[i].pathPoints;
// find out the center of the circle to draw
arr1 = perpendicularBisector(p[0].anchor, p[2].anchor);
if(p.length==3){ // in case triangle
arr2 = perpendicularBisector(p[1].anchor, p[2].anchor);
} else {
arr2 = perpendicularBisector(p[1].anchor, p[3].anchor);
}
o = intersection(arr1, arr2);
if(o.length < 1){
err_fail_to_find_center = 1;
continue;
}
// find out the radius of the circle to draw
r = dist(p[0].anchor, o);
r1 = dist(p[1].anchor, o);
if(r >= r1){
rIdx = 0;
} else {
rIdx = 1;
r = r1;
}
// do not draw if the radius is larger than the artboard
with(activeDocument){
if(r==0 || r>Math.max(width, height)){
err_radius_is_larget_than_artboard = 1;
continue;
}
}
// draw a circle
pi = activeDocument.activeLayer.pathItems.ellipse(o[1] + r, o[0] - r, r * 2, r * 2);
with(pi){
filled = false;
stroked = true;
strokeColor = sp[i].stroked ? sp[i].strokeColor : col;
strokeWidth = sp[i].strokeWidth || 1;
}
}
if(err_fail_to_find_center == 1)
alert("Some circles hadn't been drawn because of fails in calculation.");
if(err_radius_is_larget_than_artboard == 1)
alert("Some circles hadn't been drawn because of too large diameters.");
}
// ------------------------------------------------
function perpendicularBisector(p1, p2){
var mp = getMidPnt(p1, p2);
var arr = defline([ mp[0] - (p1[1] - mp[1]), mp[1] + (p1[0] - mp[0]) ],
[ mp[0] - (p2[1] - mp[1]), mp[1] + (p2[0] - mp[0]) ]);
return arr;
}
// ------------------------------------------------
function getMidPnt(p1, p2){
return [ (p1[0] + p2[0]) / 2, (p1[1] + p2[1]) / 2 ];
}
// ------------------------------------------------
function dist(arr1, arr2) {
return Math.sqrt(Math.pow(arr1[0] - arr2[0], 2)
+ Math.pow(arr1[1] - arr2[1], 2));
}
// -----------------------------------------------
function defline(p1, p2){
var a = p1[1] - p2[1];
var b = p1[0] - p2[0];
return [a, -b, b * p1[1] - a * p1[0]];
}
// -----------------------------------------------
function intersection(p, q){
var d = p[0] * q[1] - p[1] * q[0];
if(d == 0) return [];
return [ (q[2] * p[1] - p[2] * q[1]) / d,
(p[2] * q[0] - q[2] * p[0]) / d ];
}
// -----------------------------------------------
function getGray(){
var col = new GrayColor();
col.gray = 100;
if(ver10){
var col2 = new Color();
col2.gray = col;
return col2;
}
return col;
}
// ------------------------------------------------
// extract PathItems from the selection which length of PathPoints
// is greater than "n"
function getPathItemsInSelection(n, pathes){
if(documents.length < 1) return;
var s = activeDocument.selection;
if (!(s instanceof Array) || s.length < 1) return;
extractPathes(s, n, pathes);
}
// --------------------------------------
// extract PathItems from "s" (Array of PageItems -- ex. selection),
// and put them into an Array "pathes". If "pp_length_limit" is specified,
// this function extracts PathItems which PathPoints length is greater
// than this number.
function extractPathes(s, pp_length_limit, pathes){
for(var i = 0; i < s.length; i++){
if(s[i].typename == "PathItem"
&& !s[i].guides && !s[i].clipping){
if(pp_length_limit
&& s[i].pathPoints.length <= pp_length_limit){
continue;
}
pathes.push(s[i]);
} else if(s[i].typename == "GroupItem"){
// search for PathItems in GroupItem, recursively
extractPathes(s[i].pageItems, pp_length_limit, pathes);
} else if(s[i].typename == "CompoundPathItem"){
// searches for pathitems in CompoundPathItem, recursively
// ( ### Grouped PathItems in CompoundPathItem are ignored ### )
extractPathes(s[i].pathItems, pp_length_limit , pathes);
}
}
}
// ----------------------------------------------
function activateEditableLayer(pi){
var lay = activeDocument.activeLayer;
if(lay.locked || !lay.visible) activeDocument.activeLayer = pi.layer;
}
What is wrong with your other thread?
How to modify this script After running, the circle will automatically group. Thank you very much
Please do not open multiple threads for same topic.
Copy link to clipboard
Copied
Hi,
Could you explain more what exacty you want to acheive here. After running the script, I get circle around the selected item, which is not group with the selected item.
Please explain more so that we can guide you in a better way.
Copy link to clipboard
Copied
What is wrong with your other thread?
How to modify this script After running, the circle will automatically group. Thank you very much
Please do not open multiple threads for same topic.
Copy link to clipboard
Copied
The problem has been solved, I don’t know how to add another one, sorry