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Will my CEP plugin continue to work on M1 macs?

Explorer ,
Mar 09, 2021 Mar 09, 2021

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I've developed a CEP plugin called Randomill for Illustrator, and was wondering if it would continue to work when Adobe updates the creative suite to natively work for M1 macs. Do I have to take any steps as a developer to ensure my plugin will contine working after the update?

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Scripting , Third party plugins

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LEGEND ,
Mar 10, 2021 Mar 10, 2021

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It is certain that when native apps are released that they will no longer load plug-ins with the old Intel architecture. You will need to keep a close eye on developments, there does not seem to be any organisation for developers to join to keep informed. 

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Valorous Hero ,
Mar 10, 2021 Mar 10, 2021

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The adobedevs slack channel is where you can hear latest information before it comes out.

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Explorer ,
Mar 10, 2021 Mar 10, 2021

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How can I join the Adobe slack?

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LEGEND ,
Mar 10, 2021 Mar 10, 2021

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Actually, I should qualify this because the term "plug-in" is no longer used in the strict sense it once was. It is also used to describe other kinds of extensions. If your plug-in is compiled to a kind of dynamic library, then it will need rebuilding. (Apps will not load libraries made for a different architecture). If it is, for example, a JavaScript add-on, then it's a different story.

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Explorer ,
Mar 10, 2021 Mar 10, 2021

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Yeah, my plugin is all JavaScript. The only third party library it uses is JSON.jsx. It does have some other frontend stuff like jQuery, but I don't think that should be an issue.

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Advocate ,
Jul 06, 2023 Jul 06, 2023

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My guess, the old CEP engine running the panels is basically Chromium. They dont have a ARM version for that i guess. Photoshop can still run "old" plugin under Rosetta. I wonder if Illustrator can do the same

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