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How to use the built-in DebugWindow in the C++ SDK? Or in regular development, how to debug? The debug version compiled and placed in the 'plug-ins' folder cannot be used. How can this issue be resolved?
@RDI33054067w5ck Note that if you are compiling your plugin in DEBUG mode, then you must install the debug version of InDesign (which is installed in a separate folder with a diffewrent name). That is to say, you cannot use the normal version of InDesign with a plugin compiled in DEBUG mode. However, you can compile your plugin in RELEASE mode and still test it in the debugger for all intents and purposes. That is what I do 99% of the time; it is extremely rare for me to use the DEBUG version o
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@RDI33054067w5ck Note that if you are compiling your plugin in DEBUG mode, then you must install the debug version of InDesign (which is installed in a separate folder with a diffewrent name). That is to say, you cannot use the normal version of InDesign with a plugin compiled in DEBUG mode. However, you can compile your plugin in RELEASE mode and still test it in the debugger for all intents and purposes. That is what I do 99% of the time; it is extremely rare for me to use the DEBUG version of InDesign to do any debugging.
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Can you tell us how to *find* the debug version? I appreciate that some debugging is still possible running in the release environment, but for certain things it's still very desirable to have the full debug environment. I just can't *find* the debug version to install it... Thank you.
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You will have to first join the prerelease program for InDesign SDK and then you will start seeing the Debug app in the Creative Cloud app for download.
More details can be seen at the following article
https://blog.developer.adobe.com/how-to-join-creative-cloud-prerelease-programs-ccecc10ae7d3
-Manan