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51

P: Library Previews not updating

Participant ,
Apr 22, 2022 Apr 22, 2022

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This hasn't ever happened to me previously and I edit hundreds of images a day, as a wedding photographer. Has only appeared since latest update (so far as I've seen). 

Edit an image in Develop mode, normally the thumbnail at the bottom would auto update with the new preview/look. It doesn't anymore. Go to Library mode to check, no, no update to the preview, it's still the old look. Force rebuild standard preview (and 1:1 preview) no effect. The Library preview will not update to the new look created in Develop mode. 

Quit LR, then restart it, the preview is updated. 

Even did a Sync of one process, which was converting to BW across 5 images. Four of the images changed profile to the new look, the 1st image in the group didn't. Stuck with previous old version of the look. Quit and restart LR it changed to new look. 

MacOSX 10.15.7

Hampshire Wedding Photographer / Documentary Wedding Photographer
Bug Fixed
TOPICS
macOS

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correct answers 1 Correct answer

Adobe Employee , Jun 14, 2022 Jun 14, 2022

 

Updates to the Adobe Photography Products were released on June 13.  Using this release we are no longer able to reproduce this error internally. Please install the update and let us know if the issue has disappeared for you as well.

If you do not see the update (Mac and Win) you can refresh your Creative Cloud App with the keyboard shortcut [Ctrl/Cmd]+[Alt/Opt]+[ R ].

Thank you for your patience.

Status Fixed

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243 Comments
Explorer ,
May 08, 2022 May 08, 2022

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The problem seems to be solved. Thanks!

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New Here ,
May 08, 2022 May 08, 2022

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Just a quick update.  Rolling back to 11.2 removed the problem for me.  That problem being (to reiterate) that changes made to a photo do not readily reflect in the Library preview or histogram.  I find this most easily reproducible with the Auto Tone Control in Quick Develop, but I've also found that crops made in Develop don't immediately reflect in Library either.

 

Here is my system info:

Lightroom Classic version: 11.2 [ 202201281441-a5b5f472 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19044
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 2.1GHz
SqLite Version: 3.36.0
Built-in memory: 16301.0 MB
Real memory available to Lightroom: 16301.0 MB
Real memory used by Lightroom: 3120.8 MB (19.1%)
Virtual memory used by Lightroom: 4651.7 MB
GDI objects count: 760
USER objects count: 2833
Process handles count: 2272
Memory cache size: 1057.8MB
Internal Camera Raw version: 14.2 [ 1028 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1244MB / 8150MB (15%)
Camera Raw real memory: 1243MB / 16301MB (7%)
System DPI setting: 192 DPI (high DPI mode)
Desktop composition enabled: Yes
Displays: 1) 3000x2000
Input types: Multitouch: Yes, Integrated touch: Yes, Integrated pen: Yes, External touch: No, External pen: No, Keyboard: Yes

Graphics Processor Info:
DirectX: NVIDIA GeForce GTX 1050 (27.21.14.6140)

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Explorer ,
May 09, 2022 May 09, 2022

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I use the Library module to view images side by side. I crop in develop and view in library. The crop keeps resetting when viewing in develop. 

 

LR Classic 11.3.1

Mac OS 12.31.1

 

Crop a few photos in develop module.

Select them to view in library using survey view. 

 

Expected result: View photos all cropped.

Actual result: Some photos revert to uncropped version. 

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Explorer ,
May 09, 2022 May 09, 2022

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The problem is still not rectifyed! Also with version 11.3.1 in Library crop an settings are not shown. I switched definitely back to version 11.2. With 11.3 I can't work.

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Explorer ,
May 09, 2022 May 09, 2022

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Since version 11.3 and also with version 11.3.1 I have the following problem: If I want to synchronize settings with other images in the development module, the settings are not always adopted (especially the cropping of the images). Furthermore, the settings are not displayed when viewing the images in the library module in most cases. The hardware and software requirements are met.

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LEGEND ,
May 09, 2022 May 09, 2022

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Adobe has acknowledged that many people are experiencing this and has marked the bug report "investigating".

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LEGEND ,
May 09, 2022 May 09, 2022

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Community Expert ,
May 09, 2022 May 09, 2022

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There is a bug under investigation where Library previews do not always update. Try using the 'Build Standard-sized Previews' menu if this happens, because that forces a rebuild.

 

-- Johan W. Elzenga

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LEGEND ,
May 09, 2022 May 09, 2022

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Build Standard-Sized Previews often/usually has no effect, but others have posted the restarting LR shows the correct previews.

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LEGEND ,
May 09, 2022 May 09, 2022

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LEGEND ,
May 09, 2022 May 09, 2022

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Adobe has acknowledged this bug and is investigating.  

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LEGEND ,
May 09, 2022 May 09, 2022

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Explorer ,
May 09, 2022 May 09, 2022

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How do I merge this to that thread? Just repost there?

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LEGEND ,
May 09, 2022 May 09, 2022

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No, the moderators will merge it soon enough.

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Community Beginner ,
May 11, 2022 May 11, 2022

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YES!  This is basically what is happening to me,  I have posted my problem on here but I have heard nothing from Adobe iteself.  We pay enough for LR,  is it too much to ask that it does the job we need it to do?!

Please may I have an investiagation too?

thank you.

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Participant ,
May 12, 2022 May 12, 2022

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Topaz denoise adjustment does not show uponn return to lightroom. the picture comces back un processed.  If I reboot Lightroom, it does show the adjustment,, and it looks fine.

I have the latest Lightroom update. Can anyone tell me what is happening?

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Community Expert ,
May 12, 2022 May 12, 2022

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Are you using the LrC "edit in function in LrC" to send the image file to Topaz?

 

Regards, Denis: iMac 27” mid-2015, macOS 11.7.10 Big Sur; 2TB SSD, 24 GB Ram, GPU 2 GB; LrC 12.5,; Lr 6.5, PS 24.7,; ACR 15.5,; (also Laptop Win 11, ver 23H2, LrC 14.0.1, ; ) Camera Oly OM-D E-M1.

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Explorer ,
May 14, 2022 May 14, 2022

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Using latest version of LR classic on windows, I notice that not all my edits show up in library.  I imported about 1000 photos, make edits and perform syncing in develop mode, everything looks good there.  However when I switch over to library mode, only some photos reflects the edit. This used to work before.  I even tried to rebuild preview but that did not help.  This sounds like a bug?  How to report?

 

 

Lightroom Classic version: 11.3 [ 202204051513-7a25c809 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19044
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 2.5GHz
SqLite Version: 3.36.0
Built-in memory: 16135.3 MB
Real memory available to Lightroom: 16135.3 MB
Real memory used by Lightroom: 2806.4 MB (17.3%)
Virtual memory used by Lightroom: 8309.0 MB
GDI objects count: 864
USER objects count: 3320
Process handles count: 4171
Memory cache size: 1519.1MB
Internal Camera Raw version: 14.3 [ 1072 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1366MB / 8067MB (16%)
Camera Raw real memory: 1832MB / 16135MB (11%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1080, 2) 2560x1080
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce GTX 1650 Ti with Max-Q Design (30.0.14.7234)

 

Application folder: XXX
Library Path: XXX
Settings Folder: XXX

Installed Plugins:
1) Any File

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 1f95
Subsystem : 22c017aa
Revision : a1
Video Memory : 3962
Adapter #2: Vendor : 8086
Device : 9bc4
Subsystem : 22c017aa
Revision : 5
Video Memory : 80
Adapter #3: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x38
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GTX 1650 Ti with Max-Q Design/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 472.34
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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New Here ,
May 15, 2022 May 15, 2022

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Some signs from Adobe that it would solve these problems, or I'm forced to look for alternatives? 

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New Here ,
May 15, 2022 May 15, 2022

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As of the 11.3.1 release of Lightroom Classic, thumbnails in the grid view no longer consistently update when pasting settings. Most often, the first in a series of images will not show the update, while others do. The image will also not update initially in loupe view, staying the same until develop module is opened. Initially upon opening a catalogue it will happen approxiately 30% of the time, steadily increasing the longer the program is open. 

 

This behavior happens across different catalogues, including new ones created with this version of the program. I've primarily observed this on a Windows 11 PC with Intel 9th gen chip and Nvidia GTX 1080ti machine, but I've also experienced it on an Apple M1 Max Macbook Pro 16. Both machines have 32gb of memory, and I've made sure that plenty is alloted to the program. All previews are standard. 

 

I depend on the grid view being accurate when working with batches of thousands of images that need to be sent to a client. This is a critical bug that needs to be fixed ASAP, as the grid view is not displaying accurate information, destroying its usefulness and making it impossible to trust without going into the developer module for each and every photo. 

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Participant ,
May 16, 2022 May 16, 2022

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I have a similar issue. When I import my Canon R6 pictures, the Lens
Correction for Remove Chrinatic and Enable Profile Corrections are auto
selected but the Thumbnails don't Show the +- icon in the corner. I have
to manually unselect the pictures the reselect and the icon appears.
[image: 2022-05-16 05_24_35-Window.jpg]

--
Ron Byram
Photographing the Adventure
www.ptaphotos.com

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New Here ,
May 16, 2022 May 16, 2022

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Same issue here. If I quit LR it's OK for a while and then then thumbs stop updating. Plus if I do quick edits in the Library module the thumbs don't update either, but when I click into the Develop module the changes show. It's very disconcerting!

 

I'm running an M1 MacBook Air with OSX 12.3.1 and LR 11.3.1 and the problems have only started appearing over the the last few weeks, probably since an update but I couldn't be sure whether it was the Mac or LR.

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Participant ,
May 16, 2022 May 16, 2022

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The latest version has some bugs for sure. I have to restart Lightroom
every time I Return a photo from plugins as well as from Photoshop

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Explorer ,
May 16, 2022 May 16, 2022

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Every time I open a different catalog, it crashes. 

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Community Beginner ,
May 17, 2022 May 17, 2022

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The latest update has a glitch on the sync previews (syncing edits in the library or develop module) the changes take but won't show unless you manually click on each image. The images look like they haven't been edited yet and it's very frustrating, especially for weddings. Has anyone found a fix for this?

 

Photo 1 is how it shows in grid view and filmstrip. ex2 is the actual edit that is on the image at that time.

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