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Bonjour, J'utilise Lightrrom Classic depuis peu et je note que lorsque l'application est ouverte et que je travaille sur des photos (mes photos sont stockées sur un DD externe et pas sur le Cloud) la bande passante internet est fortement affectée au point que je ne peut pas utiliser ma box TV en même temps ou bien que la musique en ligne est perturbée. Avez-vous des informations à ce sujet et comment remédier au problème . Merci par avance. Vincent.
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From the translation to English:
... when the application is open and I work on photos ...
What steps in Lightroom Classic do you mean by "work on photos"???
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I don't think it is the internet bandwidth. It's your network that may be the cause. Are the images on an external USB disk or on an external server (i.e. a synology)? How are all your devices connected to the net?
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Hi,
By “working” I mean processing photos, retouching, classifying…
Vincent PIBOUBES
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[This is a public forum, not Adobe support, please do not post personal information]
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Perhaps you could use the actual Lightroom Classic name of the function you mean by "processing", and by "retouching" and by "classifying"
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Ok,
I mean using library or develop tools with files that are on an external HD
directly switched on my computer.
Thanks.
Vincent PIBOUBES
[removed personal info - Mod.]
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I mean using library or develop tools with files that are on an external HD directly switched on my computer.
So all Library and all Develop module actions are slow? Or just specific action, in which case I need you to be specific?
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Hi,
The images are on an external Hard Disk directly connected to my computer.
Thanks for your help.
Vincent PIBOUBES
[Moderator]
[personal information removed per policy -
[This is a public forum, not Adobe support, please do not post personal information]
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Is the internet bandwith only affected during Lightroom in running?
Have you checked if there's a download of patches, updates and so on in the background?
Ia your CPU so busy that the whole PC is affected?
Please check the utilization of the computer and the appropriate components with the buildin Resource Monitor.
How to Open Resource Monitor using Task Manager on Windows 11 - Microsoft Community Hub
Please provide also a copy of your 'System Info'. This can be get from the LrC Help > System Info menu item.
There's a copy button in the System Info dialog. Press this button and paste the info into your next forum post.
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Hello,
Is the internet bandwith only affected during Lightroom in running? Usualy
not
Have you checked if there's a download of patches, updates and so on in the
background? No any downloads, I close all others applications and not
necessary websites
Ia your CPU so busy that the whole PC is affected? I don’t think so but I’m
not computer specialist
Please check the utilization of the computer and the appropriate components
with the buildin Resource Monitor.
Please provide also a copy of your 'System Info'. This can be get from the
LrC Help > System Info menu item.
Lightroom Classic version: 12.3 [ 202304101834-a085245c ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.22621
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 2,8GHz
SqLite Version: 3.36.0
CPU Utilisation: 1,0%
Built-in memory: 16073,6 MB
Dedicated GPU memory used by Lightroom: 717,9MB / 128,0MB (560%)
Real memory available to Lightroom: 16073,6 MB
Real memory used by Lightroom: 3016,5 MB (18,7%)
Virtual memory used by Lightroom: 3342,3 MB
GDI objects count: 825
USER objects count: 2280
Process handles count: 1677
Memory cache size: 197,0MB
Internal Camera Raw version: 15.3 [ 1451 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 837MB / 8036MB (10%)
Camera Raw real memory: 908MB / 16073MB (5%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 3840 pixels
Displays: 1) 3840x2160, 2) 3840x2160
Input types: Multitouch: Yes, Integrated touch: Yes, Integrated pen: Yes,
External touch: No, External pen: No, Keyboard: Yes
Graphics Processor Info:
DirectX: Intel(R) Iris(R) Xe Graphics (30.0.101.3111)
Init State: GPU for Display supported by default with custom image
processing support
User Preference: Auto
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\vince\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\vince\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
1) AdobeStock
2) Flickr
3) Nikon Tether Plugin
Config.lua flags: None
Adapter #1: Vendor : 8086
Device : 9a49
Subsystem : 13621043
Revision : 1
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName:
$$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - BenQ
PD2700U (HD Audio Driver for Display Audio)#{comment}DVAAU-4201250: Open the
audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) Iris(R) Xe Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 30.0.101.3111
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 30.0.101.3111
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate
GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture
GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event
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GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
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GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
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GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
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GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
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GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color
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GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA
GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup
GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot
GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered
GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle
GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote
GL_KHR_texture_compression_astc_ldr GL_NV_blend_square
GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection
GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_swap_control
Vincent PIBOUBES
[Moderator]
[personal information removed per policy -
[This is a public forum, not Adobe support, please do not post personal information]
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Is any Sync (perhaps to the cloud) occurring?
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Hi,
I don’t think so, How can I check it ?
Vincent PIBOUBES
[Moderator]
[personal information removed per policy -
[This is a public forum, not Adobe support, please do not post personal information]
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Open LrC, from the Edit menu select Preferences and select the Lightroom Sync Tab.
There, you can see sync activity.
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Also, open the Windows Task-Manager and check the graph for network on the Performance tab.
If it's high, switch back to the Process tab sort by network and see which process is generating the traffic.