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Crash Lightroom Classic

New Here ,
Nov 14, 2021 Nov 14, 2021

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A seguito di aggiornamento di Windows 10 e del drive della scheda grafica  Nvidia ora LR classic si apre per qualche secondo per poi crashare senza alcun avviso. Sono riuscito a disattivare l'accelleratore della scheda grafica e ripristinare LR classic senza alcun beneficio. PS22, CameraRaw e LR CC funzionano regolarmente. Spero che Adobe risolva quanto prima il problema.

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Adobe Employee ,
Nov 14, 2021 Nov 14, 2021

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We’ve reviewed the email address you use with this forum and find no crash reports in our system.

 

Did you see a crash dialog?

Do you use a different email address when filling out the crash report?

Was the crash dialog Adobe’s? Microsoft’s? Apple’s?

 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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LEGEND ,
Nov 14, 2021 Nov 14, 2021

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If LrC can stay up just long enough:

 

Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Paste that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut as that is just so much dead space to us non-Techs.

 

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New Here ,
Nov 14, 2021 Nov 14, 2021

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LATEST
Versione di Lightroom Classic: 11.0 [ 202110120910-0bccc70d ]
Licenza: Creative Cloud
Impostazioni lingua: it
Sistema operativo: Windows 10 - Home Premium Edition
Versione: 10.0.19043
Architettura dell'applicazione: x64
Architettura del sistema: x64
Conteggio processore logico: 8
Velocità processore: 2,8GHz
Versione SqLite: 3.36.0
Memoria integrata: 16267,9 MB
Memoria reale disponibile in Lightroom: 16267,9 MB
Memoria fisica usata Lightroom: 2138,3 MB (13,1%)
Memoria virtuale usata Lightroom: 2329,1 MB
Conteggio oggetti GDI: 677
Conteggio oggetti UTENTE: 1965
Conteggio maniglie elaborate: 2324
Dimensione cache memoria: 530,2MB
Versione Camera Raw interna: 14.0 [ 950 ]
Numero di thread massimo utilizzato da Camera Raw: 5
Ottimizzazione SIMD Camera Raw: SSE2,AVX,AVX2
Memoria virtuale di Camera Raw: 576MB / 8133MB (7%)
Memoria reale di Camera Raw: 580MB / 16267MB (3%)
Impostazione DPI del sistema: 144 DPI (modalità DPI elevata)
Composizione desktop attivata: Sì
Monitor: 1) 3840x2160
Tipi di input: Multitouch: No, Tocco integrato: No, Penna integrata: Sì,
Tocco esterno: No, Penna esterna: Sì, Tastiera: No

Informazioni processore grafico:
DirectX: NVIDIA GeForce GTX 1050 (30.0.14.7247)



Cartella applicazione: C:\Program Files\Adobe\Adobe Lightroom Classic
Percorso libreria: C:\Users\carlo\Pictures\Lightroom\Lightroom
Catalog-2-v10-v11.lrcat
Cartella impostazioni: C:\Users\carlo\AppData\Roaming\Adobe\Lightroom

Plug-in installati:
1) AdobeStock
2) ColorChecker Camera Calibration
3) Facebook
4) Flickr
5) Plug-in acquisizione diretta Nikon

Indicatori Config.lua: None

Adattatore n. 1: Fornitore : 10de
Dispositivo : 1c8d
Sottosistema : 1bc01043
Revisione : a1
Memoria video : 4021
Adattatore n. 2: Fornitore : 8086
Dispositivo : 591b
Sottosistema : 1bc01043
Revisione : 4
Memoria video : 80
Adattatore n. 3: Fornitore : 1414
Dispositivo : 8c
Sottosistema : 0
Revisione : 0
Memoria video : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName:
$$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default -
Speakers (Realtek High Definition Audio)#{comment}DVAAU-4201250: Open the
audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GTX 1050/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 472.47
GPUDeviceEnabled: false
OGLEnabled: true
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GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
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GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2
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GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
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