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1

denoise screen flickers

Community Beginner ,
Jun 11, 2023 Jun 11, 2023

io uso Lcr 12.3 su Windows 11  con processore I7 (11 generazione)e il programma funziona correttamente eccetto quando applico riduzione rumore. In questo caso lo schermo diventa instabile e comincia a sfarfallare. Ho aggiornato il driver della scheda video (Intel Iris Xe Graphics) e anche Windows, ma senza risultato.

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LEGEND ,
Jun 11, 2023 Jun 11, 2023

Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running.

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LEGEND ,
Jun 11, 2023 Jun 11, 2023

 

Intel Iris Xe Graphics

 

Ok, some confusion on Intel Iris Xe Graphics. If I this info correct via google,  that can be just an integrated graphics supported on the Intel i7 CPU (11th Gen) with no dedicated memory, or it could be a card with perhaps 4 GB of memory.

 

If the former, the AI is not supported in LrC. If the latter, the driver version could be an issue, but also, the small 4 GB of memory could be a problem . (yes, Adobe states 4GB is Ok, for 4K and 2 GB for less than 4K, but many find AI bogs down if less than 8 GB VRAM)

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Community Beginner ,
Jun 11, 2023 Jun 11, 2023

Versione di Lightroom Classic: 12.3 [ 202304101834-a085245c ]
Licenza: Creative Cloud
Impostazioni lingua: it
Sistema operativo: Windows 10 - Home Premium Edition
Versione: 10.0.22621
Architettura dell'applicazione: x64
Architettura del sistema: x64
Conteggio processore logico: 8
Velocità processore: 2,8GHz
Versione SqLite: 3.36.0
Utilizzo CPU: 0,0%
Memoria integrata: 16057,5 MB
Memoria GPU dedicata usata da Lightroom: 621,4MB / 128,0MB (485%)
Memoria reale disponibile in Lightroom: 16057,5 MB
Memoria fisica usata Lightroom: 2130,4 MB (13,2%)
Memoria virtuale usata Lightroom: 2442,2 MB
Conteggio oggetti GDI: 728
Conteggio oggetti UTENTE: 2202
Conteggio maniglie elaborate: 2035
Dimensione cache memoria: 4,3MB
Versione Camera Raw interna: 15.3 [ 1451 ]
Numero di thread massimo utilizzato da Camera Raw: 5
Ottimizzazione SIMD Camera Raw: SSE2,AVX,AVX2
Memoria virtuale di Camera Raw: 575MB / 8028MB (7%)
Memoria reale di Camera Raw: 547MB / 16057MB (3%)
Impostazione DPI del sistema: 120 DPI
Composizione desktop attivata: Sì
Lato maggiore Anteprime standard: 1920 pixel
Monitor: 1) 1920x1080
Tipi di input: Multitouch: No, Tocco integrato: No, Penna integrata: No, Tocco esterno: No, Penna esterna: No, Tastiera: No

Informazioni processore grafico:
DirectX: Intel(R) Iris(R) Xe Graphics (31.0.101.4369)
Stato iniziale: GPU per la visualizzazione supportata per impostazione predefinita con supporto per l'elaborazione dell'immagine personalizzata
Preferenze utente: Automatico

Cartella applicazione: C:\Program Files\Adobe\Adobe Lightroom Classic
Percorso libreria: C:\Users\ziggy\OneDrive\Immagini\Lightroom\Lightroom Catalog.lrcat
Cartella impostazioni: C:\Users\ziggy\AppData\Roaming\Adobe\Lightroom

Plug-in installati:
1) AdobeStock
2) Flickr
3) Plug-in acquisizione diretta Nikon

Indicatori Config.lua: None

Adattatore n. 1: Fornitore : 8086
Dispositivo : 9a49
Sottosistema : c856144d
Revisione : 1
Memoria video : 128
Adattatore n. 2: Fornitore : 1414
Dispositivo : 8c
Sottosistema : 0
Revisione : 0
Memoria video : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) Iris(R) Xe Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 31.0.101.4369
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 31.0.101.4369
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 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LEGEND ,
Jun 11, 2023 Jun 11, 2023

"Dedicated GPU Memory Used by Lightroom: 621.4MB / 128.0MB (485%)

DirectX: Intel(R) Iris(R) Xe Graphics (31.0.101.4369)"

 

You've got the latest graphics driver but only 128 MB of GPU memory, whereas Adobe requires a minimum of 2 GB:

https://helpx.adobe.com/lightroom-classic/system-requirements.html 

 

Does the Denoise ever complete (it could take up to 30 minutes or more on very old graphics hardware)?  And if it does, the LR window stop flickering?

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Community Beginner ,
Jun 12, 2023 Jun 12, 2023

Non ho completato il Denoise per timore di danneggiarea scheda. Comunque questo inconveniente è nato ora. All'inizio andava bene e il processo di riduzione durava 6-7 minuti

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LEGEND ,
Jun 12, 2023 Jun 12, 2023
LATEST

"I did not complete the Denoise for fear of damaging card. However, this drawback has arisen now. At first it was fine and the reduction process lasted 6-7 minutes"

 

The flickering won't hurd the graphics hardware -- LR is just asking it to do more than it can handle at once.  If you let Denoise run to completion, the screen will likely stop flickering when it completes.

 

You could also try setting Preferences > Performance > Use Graphics Processor to Off.  That older graphics hardware isn't accelerating anything on the smaller screen (1920 x 1080).

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