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Hello Everyone
I have been having issues with the DNG files from the Mavic 3, I also had the same issues with the DJI Phantom 4. Once imported into Lightroom, the DNG's are very washed out and lack detail/a decent colour range, requiring a lot of work in-post to bring out a decent image.
I have attached some examples from a recent project, which are indicative how my DNG's almost always look. I always shoot in Auto-Mode with the exposure set to 0 and don't apply any changes to the DNG's during import. The JPEGs are fantastic (also shot the same way) but the DNG's leave much to be desired... is it a Lightroom issue or are the DNG's just lackluster?
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1. Please use the insert photo button to place your screenshots in your posting. (some members cannot view the attachments, some members refuse to view the attachments, some members like myself have a bad habit of answering without first viewing the attachments, and it is just much more efficient if the screenshots are inserted into the posting, instead of being an attachment that has to be opened separately)
from:
Also, if those screenshots are from your Library Module and/or your Develop Module, it may be best if you posted full screenshots as to include the various panels, and the filmstrip.
2. System Info
Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Paste that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut out as that is just so much dead space to us non-Techs and it takes up vast amounts of scroll space making the reply less readable and less likely that others will bother with your post.
example:
Lightroom Classic version: 13.4
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Home Premium Edition
Version: 11.0.22631
Application architecture: x64
System architecture: x64
Logical processor count: 32
Processor speed: 2.9GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Power Source: Plugged In, 255%
Built-in memory: 65243.7 MB
Dedicated GPU memory used by Lightroom: 3498.4MB / 8018.0MB (43%)
Real memory available to Lightroom: 65243.7 MB
Real memory used by Lightroom: 5230.0 MB (8.0%)
Virtual memory used by Lightroom: 10060.3 MB
GDI objects count: 1216
USER objects count: 3454
Process handles count: 3424
Memory cache size: 0.0MB
Internal Camera Raw version: 16.4 [ 1897 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 2038MB / 32621MB (6%)
Camera Raw real memory: 1352MB / 65243MB (2%)
Cache1:
NT- RAM:0.0MB, VRAM:0.0MB, Combined:0.0MB
Cache2:
m:0.0MB, n:0.0MB
U-main: 139.0MB
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 2560 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 3070 (32.0.15.5599)
Init State: GPU for Export supported by default
User Preference: Auto
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: W:\Active Projects\Photography\test\test-v13-3.lrcat
Settings Folder: C:\Users\DavidsLocal\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
1) AdobeStock
2) Any Filter
3) Aurora HDR
4) DxO PhotoLab 7
5) DxO PhotoLab 7 Importer
6) Helicon Focus Export
7) jf Bag-o-Goodies
8) jf Extended Search
9) jf Metadata Viewer
10) jf Metadata Wrangler
11) jf System Info
12) Loupedeck2
13) Luminar 4
14) Nik 7 HDR Efex
15) ON1 Effects 2023
16) ON1 HDR 2023
17) ON1 NoNoise AI 2023
18) ON1 Photo RAW 2024
19) ON1 Portrait AI 2023
20) ON1 Resize AI 2023
21) Plugin Parameters
22) SmugMug
23) Topaz Photo AI
3. Aditional Info
Please post in your reply from LrC your /Preferences/Presets/
and your /Preferences/Performance/
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but the DNG's leave much to be desired... is it a Lightroom issue or are the DNG's just lackluster?
I see you are new to the community, but are you new to LrC?
Remember that in camera settings that will effect any in camera preview, and are cooked into the embedded JPEG and any in camera saved JPEG file, are not by default passed along to the LrC interpretation of the RAW (in your case a DNG). And as such, as you import them into LrC, the little filmstrip thumbnails will look just great, then after LrC creates the previews, they will not. This can be mitigated thru Develop defaults, and In Camera Profiles.
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Hi Golding
Apologies for not attaching the images in-text, I was in a rush at the end of work and was trying to get something posted before lock-up. I am not new to LrC, been using it for a few years but don't have a comprehensive knowledge of every setting etc just the usual proccesses etc that I need to get my work done (the vast majority of my work is terrestrial rather than drone)
My 'Raw Defaults' was set to Adobe Default, I set it to Camera Settings and reimported the DNGs to see if it made a difference, same result. My Graphics Processor is set to Auto and my Camera Raw Cache settings is on 10.0 GB.
My System Info;
Lasty, I have attached two example images in the Develop Module.
Thank You
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Camera JPEGs are processed images, camera raw images (including DNG) are not. I do not see anything unusual with these DNG images, except that they do indeed still need to be processed. You could start by hitting 'Auto', that will probably bring the DNG a lot closer to the jpeg already. Another thing I would recommend is to use the Adobe Landscape profile rather than the Adobe Color profile.
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I understand the difference but there is a DNG/RAW being flat and then there is flat and super washed out, as these two examples are. The amount of work needed to make a decent image out of them is pretty drastic, often so where I sometimes start to wonder if I have gone to far and a times, I have got better results from just editing the JPEGs.
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There is nothing wrong with these two examples. Yes, they are washed out and flat, but if you shoot straight down that is to be expected. There is very little contrast in this scene, especially in the second example. That is not your drone's fault, that is what the scene is like.