Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Imported photos are no longer available after reformatting card

New Here ,
Apr 08, 2023 Apr 08, 2023

I just got lightroom and I added photos from my computer into lightroom no problem. Then I took my SD card out of my camera and plugged it into my computer and imported all the Raw files into lightroom. Then I looked at them but didn't have time to edit any, that was two days ago. So today I get on my computer and go to edit the photos and they are all in light room but when I hit develop it says files not found. They are not in my computer just in lightroom. I thought hitting import and watching them import which took a little longer than I thought it would so it definately imported them and I see them in the library but aparently they are not actually downloaded I'm not sure, this is where I don't get what happened. So I guess my 300 plus photos are now gone!? Thanks Adobe! I paid money to lose my photos. UGH!

TOPICS
Windows
2.5K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 08, 2023 Apr 08, 2023

First question-  Which "Lightroom" app are you using?

1) Lightroom-Classic v12.2.1, or

2) Lightroom- Desktop v6.2  (Cloud based)

"added photos from my computer into lightroom ...... imported all the Raw files into lightroom."

That is two Import processes- How did you manage to do that? Normally you can only 'add/import' photos on one occasion only.

"They are not in my computer just in lightroom."

So if you used the 'Cloud' version of Lightroom, then they were sent to the Adobe Cloud.

 

In your "Lightroom" app click on MENU: Help > System Info....  and post a screen-clip of the report you see on your screen.

"So I guess my 300 plus photos are now gone!?" Maybe not. We just need more detailed information to help you locate the destination 'where' they "downloaded" to.

 

Regards. My System: Windows-11, Lightroom-Classic 15.0, Photoshop 27.0, ACR 18.0, Lightroom 9.0, Lr-iOS 10.4.0, Bridge 16.0 .
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 08, 2023 Apr 08, 2023

Thank you for the reply by the way. I forgot to say that.

Well i checked Adobe Creative Cloud and looked for files in there and it says that i don't have any files in there.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 08, 2023 Apr 08, 2023

Lightroom Classic version: 12.2.1 [ 202303011008-5bfbce17 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.19044
Application architecture: x64
System architecture: x64
Logical processor count: 16
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Built-in memory: 32509.2 MB
Dedicated GPU memory used by Lightroom: 356.1MB / 8031.0MB (4%)
Real memory available to Lightroom: 32509.2 MB
Real memory used by Lightroom: 2073.2 MB (6.3%)
Virtual memory used by Lightroom: 2868.5 MB
GDI objects count: 699
USER objects count: 2359
Process handles count: 3819
Memory cache size: 1178.3MB
Internal Camera Raw version: 15.2 [ 1381 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 710MB / 16254MB (4%)
Camera Raw real memory: 713MB / 32509MB (2%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 3840 pixels
Displays: 1) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 3070 (31.0.15.3141)
Init State: GPU for Export supported by default
User Preference: Auto

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\John\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\John\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) DxO PureRAW 3
3) DxO PureRAW 3 Importer
4) Flickr
5) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 2488
Subsystem : 138a196e
Revision : a1
Video Memory : 8031
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - LG ULTRAFINE (NVIDIA High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3070/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 531.41
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 08, 2023 Apr 08, 2023

I have lightroom classic 12.2.1.1

I imported the photos on my computer already to lightroom first then,

I imported photos from my SD card second,

the ones from computer i had no problem with. but the ones from the sd card seemed like they imported i watched them all go into lightroom and start filling up the library and i looked at some of them and enlarged them but didn't try editing.

Then today i got on and tried editing and double clicked a thumbnail and it got bigger and then i hit develop and it said file can't be found.

Lightroom Classic version: 12.2.1 [ 202303011008-5bfbce17 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.19044
Application architecture: x64
System architecture: x64
Logical processor count: 16
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Built-in memory: 32509.2 MB
Dedicated GPU memory used by Lightroom: 356.1MB / 8031.0MB (4%)
Real memory available to Lightroom: 32509.2 MB
Real memory used by Lightroom: 2073.2 MB (6.3%)
Virtual memory used by Lightroom: 2868.5 MB
GDI objects count: 699
USER objects count: 2359
Process handles count: 3819
Memory cache size: 1178.3MB
Internal Camera Raw version: 15.2 [ 1381 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 710MB / 16254MB (4%)
Camera Raw real memory: 713MB / 32509MB (2%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 3840 pixels
Displays: 1) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 3070 (31.0.15.3141)
Init State: GPU for Export supported by default
User Preference: Auto

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\John\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\John\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) DxO PureRAW 3
3) DxO PureRAW 3 Importer
4) Flickr
5) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 2488
Subsystem : 138a196e
Revision : a1
Video Memory : 8031
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - LG ULTRAFINE (NVIDIA High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3070/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 531.41
GPUDeviceEnabled: false
OGLEnabled: true

 

[removed unneeded information – Mod.]

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Apr 08, 2023 Apr 08, 2023

When you "Import" from your memory card there are options at the top of the window to "Add", "Move", "Copy", or "Copy as DNG".  You need to learn what these option mean.  "Add" means add them to the LR database without changing where they are currently stored.  This is useful for files that are already stored in your computer.  "Move" means move them to a selected storage location and then add them to the LR database.  This is what I normally use to move image files from the memory card to the computer then add them to LR database. 

 

I suspect you may have Added them while they were still on the memory card, then removed the card.  Although added the the LR database they were left on the memory card.  Those files are still in the LR database but the files are no longer available since the memory card has been disconneded.  If you erased them from the memory card they are probably lost. 

 

If you still have the files on the memory card, reinsert it into the card reader, and LR will be able to find them.  If so, you have two options, but since you are new I will only describe one of them.

1. Select "Move" or "Copy" to move/copy them to a storage location on your computer where you want to keep your image files.

2. Use the "Destination" item in the right hand panel to select or add a folder to receive the files.

3. Then click "Import" on the bottom right hand side.

4. Once that is completed your files are stored on your computer and added to the LR database. 

5. Remove the memory card from the card reader.

6. Once you are sure you have image files in your computer's storage, you can remove the first batch from the LR database, and erase the memory card.

 

I hope your images are still on your memory card, otherwise they are probably lost.  There are ways to recover images from erased/formatted memory cards and you may be able to use one to recover the images, but I have never had much success with them. 

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 09, 2023 Apr 09, 2023

yeah i took the card out after that. I then formatted the card before using my camera again on saturday or yesterday. so they are gone. 

Well thanks for the reply. I didn't know there were so many options to import photos. It seems like they should simplify it more or make it very clear to the user that the photos are not on the computer but only in lightroom. 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Apr 09, 2023 Apr 09, 2023

Even if you have formated the card the pictures may still be there - the card is written in a circular fashion. Try a file restore app like e.g. photorec (free download) to check if the picures are still there.
In general, never reuse the cards before you have made sure you have a backup - or rather two - of the pictures. Since you say the pictures are lost I guess you have none.

Thor Egil Leirtrø
Freelance concert photographer - thoregilphoto.com
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 09, 2023 Apr 09, 2023

ok. i didn' even know i did that. thank you. like i said i'm new and was just trying to answer the question. sorry

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 09, 2023 Apr 09, 2023

You cannot choose Add, when the photos are on the SD card. Adobe treats that as a hazardous operation, as such, Add should be grayed out when selecting photos on a SD card.

 

 

If the author has not accomplished a new import, the the author can bring up the import screen, and look at where the destination is (if not selecting Add) LrC tyically is set to what was previously selected for destination, what was previously used. Look on the hard drive, the folder that shows up under destination.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 09, 2023 Apr 09, 2023

i don't think i technically hit add i was just calling it that. i think i hit import. 99% positive  

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Apr 09, 2023 Apr 09, 2023

The other comments here are correct that when using SD cards LRC does not allow you to select Add or Move, only Copy or Copy as DNG, and I assume LR is the same. (I don't use SD cards any more, only CFE-a.  CFE cards appear to be disks and for them Add and Move are allowed.)  Since you say you were using an SD card and the files were imported, I think that means they must have been Copy'ed to someplace on one of your disks.  The advice from GoldingD to do another Import to see where LR is set up to copy the files to is a good way to see where they may be on your computer.

 

Based on your description above, I believe you are seeing the files when in the Library module, but when you select one of the files then move to the Develope module you do not see the image but only a message "The file could not be found".  If that is correct, it seems that the files were copied to the folder you are seeing in the Library module, but are no longer there.  If you moved or deleted them using the OS, that could be the problem. Or if they were copied to a drive that is no longer connected (e.g. a USB drive) that could also be the problem.  At least the folder location where you see them in the Library module is a good starting place for searching for them using the OS.  I think you should find them unless for some reason they have been deleted.

 

If this is the first time you have used LRC to import files, I believe LR defaults to using the "Pictures" folder as the Destination.

 

JohnElzenga suggests you may have copied them back to the SD card, but if you select the SD card as the Destination, LR shows a red alert in the upper right hand corner which is hard to miss.  I am not sure if you ignore the red alert that it will actually perform the operation.  I doubt that is what you did since it requires that you first make the destination selection and then ignore the red alert.

 

Also, you may want to look at this thread for some ideas on data recovery from your SD card.

https://www.fredmiranda.com/forum/topic/1634079

 

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 10, 2023 Apr 10, 2023

-- JohnElzenga suggests you may have copied them back to the SD card, but if you select the SD card as the Destination, LR shows a red alert in the upper right hand corner which is hard to miss. 

 

The red alert (screenshot attached) was added in LrC 12.0. It theory, it should help avoid confusion / error, but I've come across a few instances where 'new' users haven't understood the meaning of the red alert and / or not realised that they need to hover the cursor over the exclamation symbol for a text explanation.

 

import to sd card.png

 

 

 

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 10, 2023 Apr 10, 2023
LATEST

ok thanks. i will do that to see what location the files are going to and then make sure they are there. i think it was sending them to the photos folder but i checked there as well as any other folder that comtains  photos and they are not there. user error i guess. oh well i'll learn more about lightrooom and watch videos and get better at using it.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 09, 2023 Apr 09, 2023

Move is not a good idea IMO, something goes wrong, then the photos are no longer on the source, the SD card. Do not delete photos on the SD card until they are such fully copy'd AND backed up.

 

Only move a photo when you have backups. be that at import or in post processing.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 09, 2023 Apr 09, 2023
quote

I just got lightroom and I added photos from my computer into lightroom no problem. Then I took my SD card out of my camera and plugged it into my computer and imported all the Raw files into lightroom. Then I looked at them but didn't have time to edit any, that was two days ago. So today I get on my computer and go to edit the photos and they are all in light room but when I hit develop it says files not found. They are not in my computer just in lightroom. I thought hitting import and watching them import which took a little longer than I thought it would so it definately imported them and I see them in the library but aparently they are not actually downloaded I'm not sure, this is where I don't get what happened. So I guess my 300 plus photos are now gone!? Thanks Adobe! I paid money to lose my photos. UGH!


By @John29311401aj5v

 

The photos are most likely still on your camera card. Please take some time to learn about how Lightroom Classic works, as it is different than most other programs — there are beginner tutuorials on YouTube, and a free beginner's e-book at lightroomqueen.com

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 09, 2023 Apr 09, 2023

ok thank you.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Advocate ,
Apr 09, 2023 Apr 09, 2023

Hi, just read through your problem and unfortunate conclusion. So a couple of suggestions. 

First, familiaize yourself with the Lightroom Queen site.Tons of useful information including books to guide you through your learning process. There is also a forum there which is very helpful. 

Also sounds like you need to make sure you have backup strategy which includes not necessarily reformatting your SD card immediatey. FWIW, I leave my photos on the SD card and only reformat it when I need to use that specific SD card in my rotation of cards.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 09, 2023 Apr 09, 2023
quoteSo I guess my 300 plus photos are now gone!? Thanks Adobe! I paid money to lose my photos. UGH!

By @John29311401aj5v

 

Just so you know, Lightroom Classic does not delete photos on its own. In fact, Lightroom Classic takes no action at all on your photos, except when YOU the user specifically tell Lightroom Classic to do something to your photos.

 

It would seem that you deleted the photos when you went ahead and formatted the camera card (not Adobe's fault at all). But this re-emphasizes my earlier point that you need to understand what Lightroom Classic is doing. If you just jump in, spend no time at all learning what LrC is doing, the only thing you will get is trouble and frustration.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 09, 2023 Apr 09, 2023

to re-emphasize my point. it should not be so difficult to simply add a sd card and hit import. i then did the same thing on my computer withe the next batch and they all 417 photos went right into photos folder in raw format and it took less time than lightroom. and it was an actual copy that won't disappear when i remove the sd card. now that is indeed an import. not a faux port.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 09, 2023 Apr 09, 2023

Sounds like you may have made the following mistake. If you import photos from a memory card, then Lightroom will not allow you to leave these photos on the card and only add them to the catalog. The 'ADD' (and 'MOVE') options at the top center of the import dialog will be dimmed, and only 'COPY' or 'COPY as DNG' can be selected. However, as you select one of these two options, then you must assign a destination in the right panel and that is where you can make a costly mistake if you select the memory card as destination. If you do that then the images are copied to the same memory card, so removing the card and formatting it after the import was completed will indeed make you lose all those photos. The catalog will show the photos, but Lightroom won't be able to open them because they are missing.

 

-- Johan W. Elzenga
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 10, 2023 Apr 10, 2023

Spot on, Johan. I submitted a bug report about that years ago (basically I feel that the memory card should never be allowed in the destination panel), but it obviously never got changed as it's still possible to make that mistake today.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 10, 2023 Apr 10, 2023

There are multiple bug reports dating back many years. Apparently, fixing it is "much easier said than done", which may explain why engineering took the easier option of adding the warning when the SD card is selected as the destination.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines