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When I try to edit photos on my laptop (Dell 73900, Windows 11, Intel UHD graphics) the Develop module will not use the entire available window to edit photos. The photo appears in the upper left corner of the window, and the Lightroom app appears to "overfill" the screen (see attached doc)
Any suggestions?
Your graphics driver seems to be out of date.
Downoad the correct driver for the UHD graphics on this page, then install it, and try to turn the GPU back on.
The graphics card delivers 3840 x 2160 resolution, which is 300% of the "standard" 1280 x 720 resolution, hence 300%.
Changing to 200%
The graphics card delivers 3840 x 2160 resolution, which is 300% of the"standard" 1280 x 720 resolution, hence 300%.Changing to 200% does not change the overrun.
By @mth412
There are still some concerns about that. Who or where is it saying 1280 x 720 is “standard?” Yes, it’s one standard, but there are many display standards, and today, low-HD standard (1280 x 720) displays are no longer as common than, for example, the FHD or full HD standard (1920 x 1080) or the 4K UHD standard (3840 x 216
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Please post your system info as LrC reports it.
Go to Help > System info, click the Copy button, and paste in a new reply here.
The S in Soft Proofing in the toolbar has been cut off.
Are you using the native screen resolution?
What is Windows scaling set to in Settings > Display?
Do images display properly in Library?
Please post a screenshot of the entire Lightroom window with an image open in Develop, including the title bar at the top.
Make sure that both side panels are visible, and that the History panel is visible and expanded on the left.
Do not attach the screenshot, use the Insert Photos button in the toolbar to embed it in your post.
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An observation…what we know from your picture is that the Lightroom Classic application window itself is not cut off, because we do see the right edge and bottom corners. But the working area is very small, as if it was on a tiny laptop screen.
That leads to a question: In System settings / Display, what is the Scale percentage? I’m not asking about the Display Resolution, but specifically the option named Scale. If the Scale percentage is too high, it can make UI text so large that it no longer fits.
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Where does it say that 300% is recommended? I thought I rarely see anyone use more than 200% unless someone has poor eyesight. Most PCs default to 100% or 150%. 300% would definitely result in the unusually small and crowded workspace you’re seeing.
(Also, you might not want to include your complete contact information in these public posts.)
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The display resolution is set at 300%, recommended for the laptop. I disabled the use of the GPU and that appears to have corrected the windowsize in the Develop module, BUT the overall LRC window still extends beyondthe screen limits.--Mike HarperCell (412) 418-8474Email: mth412@gmail.com
By @mth412
We need to see your system info to troubleshoot the GPU issue.
The LrC window extending beyond the screen may well be caused by Windows scaling set to 300%.
What happens if you set it to 200% ?
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Your graphics driver seems to be out of date.
Downoad the correct driver for the UHD graphics on this page, then install it, and try to turn the GPU back on.
The graphics card delivers 3840 x 2160 resolution, which is 300% of the "standard" 1280 x 720 resolution, hence 300%.
Changing to 200% does not change the overrun.
The scaling I was talking about is Windows scaling – you seem to be be talking about something different.
If you go to Windows Settings > System > Display, what is Scale set to?
And what is the native resolution of your screen?
1280 x 720 is slightly below the system requirements, which is 1024 x 768.
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The graphics card delivers 3840 x 2160 resolution, which is 300% of the"standard" 1280 x 720 resolution, hence 300%.Changing to 200% does not change the overrun.
By @mth412
There are still some concerns about that. Who or where is it saying 1280 x 720 is “standard?” Yes, it’s one standard, but there are many display standards, and today, low-HD standard (1280 x 720) displays are no longer as common than, for example, the FHD or full HD standard (1920 x 1080) or the 4K UHD standard (3840 x 2160). If it was run at 200% of 1280 x 720, that should be acceptable too, because that would be the extremely common QHD (2560 x 1440) standard. So it’s all standard…
So at 200% the overrun is the same, not actually just a little less?
I also noticed the same concerns that Per Bentsen brought up that would help with troubleshooting:
And just in case this is a factor, the reason we’re interested in the actual display panel hardware resolution is to make sure that the reasoning of “3840 x 2160 is 300% of 1280 x 720” is not based on the Intel graphics hardware having “UHD” in the name. “Intel UHD Graphics” is just a marketing name that’s probably meant to imply that those integrated graphics can support a 4K UHD panel if you have one, but the name “Intel UHD Graphics” does not in any way indicate that the actual display panel hardware it’s running on is 4K UHD. So we need to know the actual native panel dimensions in pixels.
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I updated the graphics driver and a combination of turning off not using the GPU, changing scaling and display parameters in windows, and changing text size in LRC has solved the problem.
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