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Lightroom Classic 14.5.1 on UHD Laptop

New Here ,
Sep 28, 2025 Sep 28, 2025

When I try to edit photos on my laptop (Dell 73900, Windows 11, Intel UHD graphics) the Develop module will not use the entire available window to edit photos.  The photo appears in the upper left corner of the window, and the Lightroom app appears to "overfill" the screen (see attached doc)

 

Any suggestions?

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correct answers 2 Correct answers

Community Expert , Sep 30, 2025 Sep 30, 2025

Your graphics driver seems to be out of date.

Downoad the correct driver for the UHD graphics on this page, then install it, and try to turn the GPU back on.

https://www.intel.com/content/www/us/en/search.html#sort=%40lastmodifieddt%20descending&f:@tabfilter=%5BDownloads%5D&f:@stm_10385_en=%5BGraphics,Processor%20Graphics,Intel%C2%AE%20UHD%20Graphics%20Family%5D

 

The graphics card delivers 3840 x 2160 resolution, which is 300% of the "standard" 1280 x 720 resolution, hence 300%.
Changing to 200%

...
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Community Expert , Sep 30, 2025 Sep 30, 2025
quote
The graphics card delivers 3840 x 2160 resolution, which is 300% of the"standard" 1280 x 720 resolution, hence 300%.Changing to 200% does not change the overrun.
By @mth412

 

There are still some concerns about that. Who or where is it saying 1280 x 720 is “standard?” Yes, it’s one standard, but there are many display standards, and today, low-HD standard (1280 x 720) displays are no longer as common than, for example, the FHD or full HD standard (1920 x 1080) or the 4K UHD standard (3840 x 216

...
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Community Expert ,
Sep 29, 2025 Sep 29, 2025

Please post your system info as LrC reports it.

Go to Help > System info, click the Copy button, and paste in a new reply here.

 

The S in Soft Proofing in the toolbar has been cut off.

Are you using the native screen resolution?

What is Windows scaling set to in Settings > Display?

Do images display properly in Library?

 

Please post a screenshot of the entire Lightroom window with an image open in Develop, including the title bar at the top.

Make sure that both side panels are visible, and that the History panel is visible and expanded on the left.

Do not attach the screenshot, use the Insert Photos button in the toolbar to embed it in your post.

 

Insert-photos.png

 

image.png

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Community Expert ,
Sep 29, 2025 Sep 29, 2025

An observation…what we know from your picture is that the Lightroom Classic application window itself is not cut off, because we do see the right edge and bottom corners. But the working area is very small, as if it was on a tiny laptop screen.

 

That leads to a question: In System settings / Display, what is the Scale percentage? I’m not asking about the Display Resolution, but specifically the option named Scale. If the Scale percentage is too high, it can make UI text so large that it no longer fits.

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New Here ,
Sep 29, 2025 Sep 29, 2025
The display resolution is set at 300%, recommended for the laptop.

I disabled the use of the GPU and that appears to have corrected the window
size in the Develop module, BUT the overall LRC window still extends beyond
the screen limits.


--
Mike Harper
Cell (412) 418-8474
Email: mth412@gmail.com
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Community Expert ,
Sep 29, 2025 Sep 29, 2025

Where does it say that 300% is recommended? I thought I rarely see anyone use more than 200% unless someone has poor eyesight. Most PCs default to 100% or 150%. 300% would definitely result in the unusually small and crowded workspace you’re seeing.

 

(Also, you might not want to include your complete contact information in these public posts.)

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Community Expert ,
Sep 30, 2025 Sep 30, 2025
quote
The display resolution is set at 300%, recommended for the laptop. I disabled the use of the GPU and that appears to have corrected the windowsize in the Develop module, BUT the overall LRC window still extends beyondthe screen limits.--Mike HarperCell (412) 418-8474Email: mth412@gmail.com
By @mth412

 

We need to see your system info to troubleshoot the GPU issue.

The LrC window extending beyond the screen may well be caused by Windows scaling set to 300%.

What happens if you set it to 200% ?

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New Here ,
Sep 30, 2025 Sep 30, 2025
The graphics card delivers 3840 x 2160 resolution, which is 300% of the
"standard" 1280 x 720 resolution, hence 300%.

Changing to 200% does not change the overrun.

LR settings are:

Lightroom Classic version: 14.5.1 [ 202508231203-c2638d01 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Home Premium Edition
Version: 11.0.26100
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 1.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 1.0%
Power Source: Plugged In
Built-in memory: 16165.3 MB
Dedicated GPU memory used by Lightroom: 116.4MB / 128.0MB (90%)
Real memory available to Lightroom: 16165.3 MB
Real memory used by Lightroom: 834.2 MB (5.1%)
Virtual memory used by Lightroom: 832.7 MB
GDI objects count: 650
USER objects count: 2799
Process handles count: 2057
Memory cache size: 341.6MB
Internal Camera Raw version: 17.5 [ 2318 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 47MB / 8082MB (0%)
Camera Raw real memory: 48MB / 16165MB (0%)

Cache1:
NT- RAM:0.0MB, VRAM:0.0MB, Combined:0.0MB

Cache2:
m:341.6MB, n:0.0MB

U-main: 91.0MB

System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 1280 pixels
Displays: 1) 1280x720
Input types: Multitouch: Yes, Integrated touch: Yes, Integrated pen: No,
External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: Intel(R) UHD Graphics (31.0.101.2130)
Init State: GPU for Display supported by default with image processing and
export supported in the custom mode
User Preference: Off
Enable HDR in Library: OFF
GPU for Preview Generation: Off (S4_0)

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: M:\ireland 2025\ireland 2025.lrcat
Settings Folder: C:\Users\mth41\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) Find Duplicates 2
3) Flickr

Config.lua flags:

Adapter #1: Vendor : 8086
Device : 9bca
Subsystem : 9621028
Revision : 4
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Speakers (Realtek(R) Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 31.0.101.2130
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 31.0.101.2130
GPUDeviceEnabled: false
OGLEnabled: true
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--
Mike Harper
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Community Expert ,
Sep 30, 2025 Sep 30, 2025

Your graphics driver seems to be out of date.

Downoad the correct driver for the UHD graphics on this page, then install it, and try to turn the GPU back on.

https://www.intel.com/content/www/us/en/search.html#sort=%40lastmodifieddt%20descending&f:@tabfilter...

 

The graphics card delivers 3840 x 2160 resolution, which is 300% of the "standard" 1280 x 720 resolution, hence 300%.
Changing to 200% does not change the overrun.

 

The scaling I was talking about is Windows scaling – you seem to be be talking about something different.

If you go to Windows Settings > System > Display, what is Scale set to?

And what is the native resolution of your screen?

1280 x 720 is slightly below the system requirements, which is 1024 x 768.

 

PerBerntsen_0-1759246326157.png

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Community Expert ,
Sep 30, 2025 Sep 30, 2025
quote
The graphics card delivers 3840 x 2160 resolution, which is 300% of the"standard" 1280 x 720 resolution, hence 300%.Changing to 200% does not change the overrun.
By @mth412

 

There are still some concerns about that. Who or where is it saying 1280 x 720 is “standard?” Yes, it’s one standard, but there are many display standards, and today, low-HD standard (1280 x 720) displays are no longer as common than, for example, the FHD or full HD standard (1920 x 1080) or the 4K UHD standard (3840 x 2160).  If it was run at 200% of 1280 x 720, that should be acceptable too, because that would be the extremely common QHD (2560 x 1440) standard. So it’s all standard…

 

So at 200% the overrun is the same, not actually just a little less?

 

I also noticed the same concerns that Per Bentsen brought up that would help with troubleshooting:

  • If the display is made to look like 1280 x 720, that falls below the Recommended display resolution in the Lightroom Classic system requirements so things may not fit. 
  • What is the actual display panel hardware width and height in pixels? (not any setting, but the actual resolution of the panel itself) 

 

And just in case this is a factor, the reason we’re interested in the actual display panel hardware resolution is to make sure that the reasoning of “3840 x 2160 is 300% of 1280 x 720” is not based on the Intel graphics hardware having “UHD” in the name. “Intel UHD Graphics” is just a marketing name that’s probably meant to imply that those integrated graphics can support a 4K UHD panel if you have one, but the name “Intel UHD Graphics” does not in any way indicate that the actual display panel hardware it’s running on is 4K UHD. So we need to know the actual native panel dimensions in pixels. 

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New Here ,
Oct 06, 2025 Oct 06, 2025
LATEST

I updated the graphics driver and a combination of turning off not using the GPU, changing scaling and display parameters in windows, and changing text size in LRC has solved the problem.  

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