Lightroom Classic version: 13.0.1 [ 202310121438-d2af310c ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Home Premium Edition
Version: 11.0.22621
Application architecture: x64
System architecture: x64
Logical processor count: 4
Processor speed: 2.3GHz
SqLite Version: 3.36.0
CPU Utilisation: 6.0%
Built-in memory: 22447.7 MB
Dedicated GPU memory used by Lightroom: 30.2MB / 2033.6MB (1%)
Real memory available to Lightroom: 22447.7 MB
Real memory used by Lightroom: 749.0 MB (3.3%)
Virtual memory used by Lightroom: 825.1 MB
GDI objects count: 663
USER objects count: 2155
Process handles count: 2044
Memory cache size: 80.8MB
Internal Camera Raw version: 16.0 [ 1677 ]
Maximum thread count used by Camera Raw: 3
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 88MB / 11223MB (0%)
Camera Raw real memory: 89MB / 22447MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 1366 pixels
Displays: 1) 1366x768
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No,
External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: AMD Radeon(TM) Graphics (31.0.12044.3)
Init State: GPU for Image Processing supported by default with custom
export support
User Preference: Auto
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\sydne\OneDrive\Pictures\2023 Fall\2023 Fall\2023
fall\2023 fall-v13.lrcat
Settings Folder: C:\Users\sydne\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
1) AdobeStock
2) Flickr
3) Nikon Tether Plugin
Config.lua flags: None
Adapter #1: Vendor : 1002
Device : 15d8
Subsystem : 8706103c
Revision : ce
Video Memory : 2033
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName:
$$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default -
Speaker (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware
preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x83
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 8
GL_ACCUM_BLUE_BITS: 8
GL_ACCUM_GREEN_BITS: 8
GL_ACCUM_RED_BITS: 8
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon(TM) Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 22.20.44.221025
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra
GL_EXT_draw_range_elements GL_EXT_point_parameters
GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle
GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ARB_vertex_shader GL_EXT_blend_equation_separate
GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers
GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float
GL_ARB_texture_rectangle GL_EXT_framebuffer_object
GL_EXT_pixel_buffer_object GL_OES_draw_texture GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil
GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil
GL_ATI_shader_texture_lod GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float
GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback
GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_coord_conventions GL_ARB_sample_shading
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync
GL_ARB_texture_cube_map_array GL_ARB_texture_gather
GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array
GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage
GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor
GL_AMD_depth_clamp_separate GL_AMD_sample_positions
GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location
GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_subroutine GL_ARB_tessellation_shader
GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode
GL_AMD_bus_addressable_memory GL_AMD_pinned_memory
GL_ARB_conservative_depth GL_ARB_internalformat_query
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float
GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader
GL_ARB_copy_image GL_ARB_explicit_uniform_location
GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_multi_draw_indirect GL_ARB_program_interface_query
GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object
GL_ARB_stencil_texturing GL_ARB_texture_buffer_range
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug
GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int64
GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture
GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind
GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_stencil8
GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size
GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader GL_EXT_texture_border_clamp
GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_NV_shader_atomic_int64
GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance
GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query
GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer
GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query
GL_EXT_polygon_offset_clamp GL_EXT_render_snorm
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview
GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_ballot
GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array
GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_no_error GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv
GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32
GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16
GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic
GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile
GL_EXT_nonuniform_qualifier