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Lightroom takes 60 seconds to load and slows down after 5-6 images

Participant ,
Nov 03, 2022 Nov 03, 2022

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Help. 
I have tried everything I can think of to fix the immense lag in LRC v. 12. Everything, including buying a new NVMe drive, speaking three times to Adobe and had their techs in my system, with the last tech uninstalling and re-installing my entire Adobe Creative Cloud suite. 
I have optimised my system (Win 11 64 bit) so that LRC has high performace graphics from my GPU. 
I have expanded virtual memory, and I have 16GBs RAM
I've searched 15 forums for similar problems, and have done everything suggested but no change. 

Yesterday, I had a look at the SysInfo in LRC. In there, LRC only recognizes Win10. On this note, I noticed an IMMEDIATE slowdown in LRC V. 11 when I upgraded to Win11. 

A significant mystery is LRC takes up to 60 seconds to load. PS, which is located on the same drive NVMe 500gb 4gen - same partition, and from the same new install, loads in 5 seconds and there is no lag/drag. I'm pretty sure finding out what is causing this very long load time is the key to understanding what's going on. 

Briefly, after the program finally loads, I can quickly edit up to five images before the program begins to bog down (one at a time, not a selection of five at the same time). As I continue to edit individual images, the system becomes slower and slower, the window begins to reload with every move, and both side panels reload several times, and reload on every mouse click, edit, slider move. By the time I'm 20 images in, it is taking 40 - 60 seconds just to advance to the next image, and up to three minutes to make any edits, regardless of how simple - an upright adjustment  or a sharpen will cause a huge, huge delay. The making tool... impossible to use 20 images in. The lag is astounding.  Early in October, I was trying to edit a wedding - 350 images. It took THREE, 12-hour days to do those edits, including multiple restarts of LRC - because it would cease working at all - and many complete system restarts. This would give me five images of normal edit times and then it would all slow to frozen molasses. 

Yesterday evening, I imported a catalogue to a Win10 system. Zero lag whatsoever, no matter what I did, or how many masks. It was zipping along no problem. 

So. V. 12 with the latest update (last week). 
Windows, Win 11, up to date (just checked this). 
Programs are located on a 500gb NVMe
LRC catalogue on its own 500 gb gen4 NVMe - nothing at all else on that drive
Images on a 6TB internal drive with 50 percent free space. 
Also images (two shoots) on an external 1TB drive
GeForce 1650 GPU with latest driver updates, and optimized for graphics. 
My system is 1.5 years old

I have tried everything including unmounting all my drives but my C: drive and my Catalogue drive. Zero change:

I have tested performance by exporting small - 20 image - catalogues to both my fast NVMe drives (both motherboard mounted and both with very respectable read/write). Zero change and still up to 60 seconds to load the program at all. Lag set in after five or six single image edits; I have tested using images on various drives with no change at all. 

I am at a complete loss to understand:
Why LRC references Win 10 in a Win 11 envrironment in SysInfo

Why LRC takes up to 60 seconds to load at all
Why after single edits of five or six images, the entire thing bogs down massively, reloads and reloads and reloads endlessly regardless of size or location of catalogue, or type of image: same issues whether CR2 or Jpg.. 
Why full system reboot, and LRC restart change nothing. 

Super desperate for help.

I am a working photographer and need - NEED - this program to work quickly and well. I've used Lightroom since V 2. so not a noob at all. 

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LEGEND ,
Nov 03, 2022 Nov 03, 2022

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My LrC 12.0.1 says I have Windows 10, but I know I have Windows 11. I wouldn't worry about that.

 

Have you tried changing the settings at Preferences->Performance->Use Graphics Processor — please try changing the settings so that you test if each option (including OFF) makes a difference.

 

Also, please tell us:

  • what edits are you doing? are there a lot of local adjustments on an image?
  • what is the size of your monitor(s) in pixels (width and height), do not tell me inches
  • what is the size of your original images from the camera in pixels or megapixels, do not tell me megabytes

 

By the way, disk speed is almost never the bottleneck in the Develop Module, so a new NVMe isn't likely to speed up anything in the Develop Module. There is very little disk access while you are editing.

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Participant ,
Nov 04, 2022 Nov 04, 2022

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Re settings in Preferences >> GPU, yes, I have tried every and all combinations of on, auto, off in LRC, and also have enabled and disabled the GPU optimisation in Win11. None of this  - no combination - made any difference. 


Two Benq monitors, both 1920/1080 (this is the recommended for LRC in their documentation). I have tried disabling one display but that also made no difference. 


It hasn't made any difference at all if I'm only scrolling through the filmstrip - as I progress through via right arrow or mouse clicks, the further along the filmstrip, the slower it is. If I begin making adjustments, yes, things slow even more, resulting in full system hang. It doesn't matter if the adjustments are nothing more than crops, or if they include masks/healing - the bog down begins as soon as sixth or seventh image. 

The image size and format make zero difference. It doesn't matter if I'm editing JPGS or RAW

JPGS are 11.5 mbs; RAW images are 19MBs. To note, however, I have tried working on small, exported JPGS that are 1000x1000 px and experience the same slowdowns as I progress through the filmstrip. 

I import 1:1s with Smart Previews, and have performace set to use the SPs for editing, so file size is not a particular issue. 

My main mystery is what is causing the huge boot lag. What could be causing the program to take up to 80 seconds to load? 

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LEGEND ,
Nov 04, 2022 Nov 04, 2022

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JPGS are 11.5 mbs; RAW images are 19MBs.

 

Please read carefully, I specifically asked for pixels or megapixels, and specifically I asked you not tell me megabytes of your original photos

 


I import 1:1s with Smart Previews, and have performace set to use the SPs for editing, so file size is not a particular issue.

 

Nevertheless, I ask for megapixels of your original photos.

 


My main mystery is what is causing the huge boot lag. What could be causing the program to take up to 80 seconds to load?

 

This has often been traced down to a plug-in, which is also why you have been asked to provide plug-in information and the first screen from Help->System Info by @Ian Lyons .

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Participant ,
Nov 26, 2022 Nov 26, 2022

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The size of images is irrelevant. 
My question, and what I believe will expose the critical problem is the immense BOOT LAG. Booting the program has no relationship to the images - their sizes or location - nor does the boot rely on GPU. 

So you know, as it seems you may understand me to be new to this program, I am a working photographer with 40 years' experience, and have been using LR since version 2. I have never experienced problems with this program, except since I updated my OS to Win 11. At no other point has there ever been an issue, slow boot, lag, slowdown in editing regardless of the size of images I shoot/import. 

Additionally, as I have two NVMe drives, one with Win10, and the other with Win 11 - and they are identical but for the OS - I have verified that LRC functions absolutely perfectly in the Win10 environment - with all my preferences, settings, and with identical documents, and programs. The ONLY difference between them is the Windows version. 

I can absoltuely confirm there is a glitch in my Win 11 system, which is causing some serious issues with LRC, and that I have spoken to experts from Adobe, who have been in my system, and none has identified any issue with any of my hardware or settings, or the size or location of my images or my catalogue. 


I recently had a Microsoft expert provide an update to Win 11 and even that made zero difference. 

 

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Community Expert ,
Nov 27, 2022 Nov 27, 2022

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Have you checked that the LrC catalog, previews, etc, etc are excluded from the Windows or third party virus checking apps?

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Participant ,
Nov 27, 2022 Nov 27, 2022

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LATEST

Yes. That was my first move six weeks ago.

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Community Expert ,
Nov 04, 2022 Nov 04, 2022

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If using the Logitech Options plugin, then disable to check whether doing so helps.

 

If using a Wacom tablet, then ensure that you have Win 11 compatible driver.

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Community Beginner ,
Nov 08, 2022 Nov 08, 2022

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I have the same issue, LR Classic v12 is impossibly slow, it drives me nuts. Here is my log. It does not matter whether I edit 46Mpix or 20Mpix photos. The lag is terrible, anything (righ click for context menu) takes about 6-10 seconds. Loading to Develop module the same. The only thing that is not so slow is editing HDR photos once rendered. Any help will be appreciated (yes I tried GPU on/off/auto).

 

Lightroom Classic version: 12.0.1 [ 202210260744-9e008017 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19043
Application architecture: x64
System architecture: x64
Logical processor count: 24
Processor speed: 3,7GHz
SqLite Version: 3.36.0
CPU Utilisation: 50,0%
Built-in memory: 65450,1 MB
Dedicated GPU memory used by Lightroom: 842,7MB / 8050,0MB (10%)
Real memory available to Lightroom: 65450,1 MB
Real memory used by Lightroom: 9245,4 MB (14,1%)
Virtual memory used by Lightroom: 10900,3 MB
GDI objects count: 887
USER objects count: 3550
Process handles count: 4746
Memory cache size: 18605,2MB
Internal Camera Raw version: 15.0 [ 1261 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 4402MB / 32725MB (13%)
Camera Raw real memory: 3696MB / 65450MB (5%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce RTX 3060 Ti (30.0.15.1215)
Init State: GPU for Export supported by default
User Preference: GPU for Export enabled

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\bacovskyv\Desktop\Lightroom Catalog 5\Lightroom Catalog_2022_v12.lrcat
Settings Folder: C:\Users\bacovskyv\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) Flickr
3) Helicon Focus Export
4) LRT Export 6
5) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 2486
Subsystem : 248610de
Revision : a1
Video Memory : 8050
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - DELL U2515H (NVIDIA High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 512.15
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility 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Community Expert ,
Nov 03, 2022 Nov 03, 2022

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Why LRC references Win 10 in a Win 11 envrironment in SysInfo

 

Please, post your complete 'System Info' as found in LrC Help menu. This should include any puigins you may have installed.

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