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Panorama creation using C Drive space, filling up. How to make Lightroom to use a different drive?

Community Beginner ,
Jan 03, 2024 Jan 03, 2024

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Hi there,

 

When I'm trying to create panoramas, often Lightroom fills up the remaining space on my C Drive, and means I have to stop and restart. How do I point LRC to use a different drive for the Pano creation temp files? I have around 100gb free on C drive, and sometimes do large panos which take it down to 10gb and freezes the process. 

 

I've got the camera raw cache saving to D Drive and is 200GB max size.

Apologies if this has been solved in the community, I haven't spotted it, but did see an unanswered post of identical issue, from 2016. 

 

System specs - (If anyone can spot where my system is weak I'd be very grateful, if often struggles with large images). Running LRC 13.0.2 on Windows 11 Pro Version 10.0.22621 Build 22621

CPU: AMD Ryzen 9 3900X

GPU: Nvidia RTX 2080S (Super)

MBD: Asus PRIME X570-PRO

RAM: Corsair Vengeance LPX DDR4 3200 C16 4x16GB

C Drive SSD: Samsung 970 Evo Plus NVMe PCIe M.2 500GB

D Drive SSD: Samsung 980 Pro NVMe PCIe M.2 1TB

E Drive SSD: Samsung 860 Evo 500GB

SSD: Samsung PSSD T7 2TB

SSD: Samsung PSSD T7 2TB

SSD: Samsung Portable SSD T5 500GB

HDD: Seagate Portable 5TB

HDD: Seagate Portable 5TB

HDD: Seagate BUP Portable 5TB

HDD: Seagate Expansion Desk 5TB

HDD: Seagate Expansion Desk 6TB

USB: WD Elements 25A3 8TB

 

System info from LRC - 

 

Lightroom Classic version: 13.0.2 [ 202311290958-8ff975ea ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.22621
Application architecture: x64
System architecture: x64
Logical processor count: 24
Processor speed: 3.7GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Built-in memory: 65444.1 MB
Dedicated GPU memory used by Lightroom: 119.8MB / 8002.0MB (1%)
Real memory available to Lightroom: 65444.1 MB
Real memory used by Lightroom: 1706.0 MB (2.6%)
Virtual memory used by Lightroom: 1756.9 MB
GDI objects count: 1148
USER objects count: 3477
Process handles count: 2397
Memory cache size: 11.7MB
Internal Camera Raw version: 16.0 [ 1677 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 269MB / 32722MB (0%)
Camera Raw real memory: 274MB / 65444MB (0%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 3840 pixels
Displays: 1) 3840x2160, 2) 1680x1050
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 2080 SUPER (31.0.15.4601)
Init State: GPU for Export supported by default
User Preference: GPU for Export enabled
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: V:\Personal Photos Working\Lightroom Catalog\Lightroom All Years 2024.lrcat
Settings Folder: C:\Users\leohi\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Export to Autopano Giga 4.4
3) Flickr
4) LogiOptions
5) LRT Export 5
6) Nikon Tether Plugin
 
Config.lua flags: None
 
Adapter #1: Vendor : 10de
Device : 1e81
Subsystem : 1336196e
Revision : a1
Video Memory : 8002
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x83
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 546.01
GPUDeviceEnabled: false
OGLEnabled: true
 

 

Many thanks! Leo



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correct answers 1 Correct answer

Community Expert , Jan 04, 2024 Jan 04, 2024

Lightroom doesn't have Photoshop's memory management with a selectable scratch disk.

 

It uses standard system paging, the system TEMP directory, which is always on the system drive (C). That's something you just have to live with for now. I agree that this is a shortcoming and a sensible feature request (but probably requires quite a bit of programming work).

 

At basic operation Lightroom isn't very memory or I/O-intensive, so there's no need for a "scratch disk". But all these new functions l

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LEGEND ,
Jan 03, 2024 Jan 03, 2024

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Do yo know what folder on the C drive gets filled up? A Temp folder? The Paging File? Some log file???

 

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Community Beginner ,
Jan 04, 2024 Jan 04, 2024

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Thank you for the reply. No I haven't been able to find a file. Would a temporary file be hidden?

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Community Expert ,
Jan 04, 2024 Jan 04, 2024

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Lightroom doesn't have Photoshop's memory management with a selectable scratch disk.

 

It uses standard system paging, the system TEMP directory, which is always on the system drive (C). That's something you just have to live with for now. I agree that this is a shortcoming and a sensible feature request (but probably requires quite a bit of programming work).

 

At basic operation Lightroom isn't very memory or I/O-intensive, so there's no need for a "scratch disk". But all these new functions like pano changes things, and I agree there should be an option for it.

 

I assume you can go into Windows and change the default system TEMP directory, but I have never bothered looking into that.

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Community Beginner ,
Jan 04, 2024 Jan 04, 2024

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Thank you for your knowledgable reply! So something no likely to change any time soon.

 

I'm surprised I haven't seen more about this. It might only affect large panos to this scale, so as there are many options for pano merging, might not be a high priority to Adobe.

 

I'd counter that to say merging in Lightroom has come on a lot, and having an editable DNG is a big bonus. I sometimes use PTGUI when the result isn't good, but this requires pre editing and the expsoure blending isn't very good. And the merging in Photoshop is a longer work process and often the result is way off, LRC is more accurate.

 

Thanks again!

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LEGEND ,
Jan 10, 2024 Jan 10, 2024

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You could add another SSD, nothing special, and relocate the Windows Paging file and the temp directory to it. I would keep the Camera RAW CACHE folder that LrC and Adobe Camera RAW uses (same folder for both)  separate, that is not on the drive with the paging file. (not to be confused with the PS Scratch disk).

 

 

 

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