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Skalierung Lightroom Classic V12.2 auf Windows 10

Community Beginner ,
Feb 22, 2023 Feb 22, 2023

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Hallo,

 

ich habe eine Frage bezüglich der Skalierung von Lightroom auf meinem zweiten Monitor. Ich nutze ein Surface mit 3000 x 2000 Auflösung (Skalierung 200%) und habe einen zweiten Monitor mit 1920 x 1080 Auflösung (Skalierung 100%). Auf meinem Surface ist alles super. Mein Monitor ist mit allen anderen Anwendungen auch super, nur Lightroom wird viel zu groß dargestellt (Beispielfoto im Anhang, zur Einschätzung der Skalierung habe ich ein kleines Einstellungsfenster offen). es scheint, als stellt nur Lightroom die Skalierung nicht um, alle anderen Porgramme werden beim Wechsel von dem 3000 x 2000 auf den 1920 x 1080 Monitor normal dargestellt. Dass es Probleme bei der Skalierung gibt, habe ich bei meiner recherche öfter gelesen, aber nur auf einem 4k Bildschirm. 

Ich freue mich, wenn jemand eine Lösung dafür kennt!

 

 Viele Grüße

 

Skallierung Lightroom.jpg

 

 

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correct answers 1 Correct answer

Adobe Employee , Feb 22, 2023 Feb 22, 2023

I've sometimes worked with 2K & 4K monitors, with my primary/base display being a standard 1080 display. I'll help you figure this out & I'll need more info. Go to Lightroom Classic > Help > System Info > Copy & paste the details & share them with us.

 

Go to the following location on Windows and set the scaling options in explorer to find out what works best setup.

  • For Lightroom Classic - C:\Program Files\Adobe\Adobe Lightroom Classic
  • Right-click on Lightroom.exe > Properties > Compatibility >
...

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Adobe Employee ,
Feb 22, 2023 Feb 22, 2023

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I've sometimes worked with 2K & 4K monitors, with my primary/base display being a standard 1080 display. I'll help you figure this out & I'll need more info. Go to Lightroom Classic > Help > System Info > Copy & paste the details & share them with us.

 

Go to the following location on Windows and set the scaling options in explorer to find out what works best setup.

  • For Lightroom Classic - C:\Program Files\Adobe\Adobe Lightroom Classic
  • Right-click on Lightroom.exe > Properties > Compatibility > Change Settings for all users > Change High DPI Settings > High DPI Scaling Override > Check the option 'Override High DPI scaling behavior.' > Scaling Performed by > Test & choose from the following options one by one > Application, System & System (Enhanced)
  • Apply each of these settings and test which works best for you.

 

Let us know if this works,

Thanks!

Sameer K

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Community Beginner ,
Feb 22, 2023 Feb 22, 2023

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Hi Sameer,

Thanks for your very quick help! I tried your steps but I don't found the Option "Change High DPI Settings"because the german Windows version had a bit different translations in their settings. But I have the System Info:

 

Lightroom Classic-Version: 12.2 [ 202302032259-eb84d255 ]
Lizenz: Creative Cloud
Spracheinstellung: de
Betriebssystem: Windows 10 - Business Edition
Version: 10.0.19045
Anwendungsarchitektur: x64
Systemarchitektur: x64
Anzahl logischer Prozessoren: 4
Prozessorgeschwindigkeit: 2,7GHz
SQLite-Version: 3.36.0
CPU-Auslastung: 13,0%
Integrierter Speicher: 8109,0 MB
Dedizierter GPU-Speicher, der von Lightroom verwendet wird: 139,6MB / 128,0MB (109%)
Für Lightroom verfügbarer phys. Speicher: 8109,0 MB
Von Lightroom verwendeter phys. Speicher: 1318,5 MB (16,2%)
Von Lightroom verwendeter virtueller Speicher: 1489,4 MB
Anzahl GDI-Objekte: 633
Anzahl BENUTZER-Objekte: 2152
Anzahl Prozess-Handles: 1850
Cache-Speichergröße: 469,7MB
Interne Camera Raw-Version: 15.2 [ 1381 ]
Maximale Anzahl Threads, die Camera Raw verwendet: 3
Camera Raw SIMD-Optimierung: SSE2,AVX,AVX2
Virtueller Speicher in Camera Raw: 143MB / 4054MB (3%)
Physischer Speicher in Camera Raw: 149MB / 8109MB (1%)
DPI-Einstellung des Systems: 192 DPI (High-DPI-Modus)
Desktop-Komposition aktiviert: Ja
Standardvorschaugröße: 3000 Pixel
Monitore/Anzeigegeräte: 1) 3000x2000, 2) 1920x1080
Eingabetypen: Multitouch: Ja, integrierte Toucheingabe: Ja, integrierter Stift: Ja, externe Toucheingabe: Nein, externer Stift: Nein, Tastatur: Ja

Informationen zum Grafikprozessor:
DirectX: Intel(R) HD Graphics 620 (30.0.101.1339)
Anfangsstatus: GPU für die Anzeige wird standardmäßig unterstützt
Benutzerpräferenz: GPU für Anzeige aktiviert

Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom Classic
Bibliothekspfad: C:\Users\joros\Pictures\Lightroom Kataloge\LR-Katalog1\LR-Katalog1-v12.lrcat
Einstellungen-Ordner: C:\Users\joros\AppData\Roaming\Adobe\Lightroom

Installierte Zusatzmodule:
1) AdobeStock
2) Flickr
3) Nikon Tether-Zusatzmodul

Config.lua-Flags: None

Adapter Nr. 1: Anbieter : 8086
Gerät : 5916
Subsystem : 271414
Version : 2
Grafikspeicher : 128
Adapter Nr. 2: Anbieter : 1414
Gerät : 8c
Subsystem : 0
Version : 0
Grafikspeicher : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek High Definition Audio(SST))#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) HD Graphics 620
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 30.0.101.1339
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 30.0.101.1339
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex 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Thanks! 

Johannes

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Community Beginner ,
Feb 22, 2023 Feb 22, 2023

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Thank You Sameer!

I don't see my first answer to your message, where I said, that I didn't found your step "High DPI Scalling", but now I tried it with the Lightroom-symbol in C:\ProgramData\Microsoft\Windows\Start Menu\Programs and now it works, thank you Sameer!

Best Regards

Johannes

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