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Compensate paper and ink simulation in soft proofing

New Here ,
Mar 15, 2021 Mar 15, 2021

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Hello,

I am using soft proofing with the ICC profile provided by my photo lab. What I see on the screen then very closely matches the prints I get from them, so that's good.

The impact of the soft proofing, in particular with the simulated paper and ink option checked, is the usual flatness of colour.

However after creating a soft proofing copy, I am not able to get even remotely close to the colors I get using the RGB profile. I tried to increase saturation, contrast, clarity, nothing works.

Is it possible that this effect is too strong to be compensated?

Thanks!

Ben

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LEGEND ,
Mar 15, 2021 Mar 15, 2021

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Two issues: one is the gamut of your dispaly which may not be as large as the output color space. So you can't see colors that exceed display gamut. 

Next, there are colors that your display can produce a printer can't and vise versa. 

This video may help too, it applies to both Photoshop and Lightroom Classic:

Soft proofing in Adobe Photoshop CC

In this 33 minute video, I'll cover soft proofing in Adobe Photoshop CC:

What is sof proofing.

Setting up a soft proof. 

Saving soft proof presets.

What the simluate ink and paper check boxes do, why to use them.

Making output specific edits in layer sets.

Working with soft proofing in full screen mode.

The Out of Gamut Overlay and why to ignore it. 

High resolution: http://digitaldog.net/files/SoftProofingInPhotoshopCC.mp4

Low resolution (YouTube): https://www.youtube.com/watch?v=njFgYba3lHU&feature=youtu.be

Additionally: 

http://digitaldog.net/files/LR4_softproof.mov

http://digitaldog.net/files/LR4_softproof2.mov

Author “Color Management for Photographers" & "Photoshop CC Color Management/pluralsight"

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Community Expert ,
Mar 15, 2021 Mar 15, 2021

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@benjaminh44815650 wrote:

Is it possible that this effect is too strong to be compensated?


 

You might have the right idea, but from the opposite direction. Because what soft-proofing does is preview the limitations of the medium represented by the profile. In other words, if you adjust colors and tones on the screen but the soft proof doesn’t visibly change, that means you’re adjusting beyond the range of what the printing process can reproduce, and the soft proof is simply telling you the truth about that.

 

If you could view a graph of your RGB profile vs the printer profile, you might see that the range of colors possible in RGB is different and generally larger than what can be reproduced in a print. If you are on a Mac, you can visually compare the two profiles yourself using ColorSync Utility.

 

What kind of printing process does the lab use? Are they using inkjet, digital press, chemical color print…? You might mention your situation to the lab, and ask, “What photo printing service do you provide that offers the widest tonal range and color gamut?” Just be aware that no printing process can exactly match a computer display, and vice versa.

 

Even when printing at home, the intensity of color and contrast depends on which paper and ink combination I use. Usually, the more I pay, the closer it can match the display. Less capable papers and inks have a narrower color and tonal range, so soft proof shows me that in advance. At that point, the game is not to try and match what I see in RGB, but to make the image look its best within the limits of the medium I’m soft-proofing for.

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