with all software on windows 10 that i work i'm able to permanently switch between applications, i just need to use alt+tab and i can easily open another application over the one i'm using. unfortunately on LR 8 i only can do this for a few minutes of use, then it stays always on top, to switches between applications i'm forced to minimize LR. i really hate this and i'm not being able to find a way to configure LR 8 to permanently accept to open other application over it. it's horrible! like almost everything else on LR 8.
i never had any problem using LR 6, it was like any other application, working perfectly all the time, but LR 8 is completely different than everything else i ever used in windows, including all other adobe software that i used in the last 20 years.
i was always able to configure and use all adobe applications, but with LR 8 i really need a lot of help. sometimes it feels like the thing is incompatible with windows 10, it's so weird.
I am using a Mac so I am not sure if Windows behaves the same.
It sounds like you may have Lightroom set up in Full Screen.
In the Window Menu, check to see if you can Exit Full Screen.
I am on a Mac also, and JoeKostoss has the best suggestion.
the problem is that I don't want to work on LR in a window, I really want (and need) to use it maximised.
in Windows it's possible to use any application maximised and still be able to open other applications on top. I only use Windows since 1991 but it has always been like this with all applications, including previous versions of LR.
with LR 8 it works well for a few minutes, then LR automatically turn always on top and I can't open any other application without minimizing LR.
that's a problem. and LR 8 seems to be the only software doing that.
for example: I can have any software maximised in Windows and still be able to open my browser and use it over a fully maximised window on the back. with LR 8 I can't, I need to minimise if I need to use the browser or even to change one music on Spotify. this is not usual on windows. not at all.
on windows when an application is always on top there's also an option to disable it. on LR I can't find any way to prevent it to be always on top when maximised.
basically, I need a way to use LR maximised but not always on top
Ok, I do not have that issue once LR has fully opened. When I start LR it keeps taking over the focus while I am working in other programs. But eventually that all stops.
For example, right now LR is full screen, but currently in the background as I type in this forum
So whats going on for your computer?, some possibilities
1. You have LR Classic CC set up to launch Import if a memory card is sensed..do you have a card in a card reader?
2. You have your OS setup to launch LR when a memory card or a just connected ext hard drive is attached. (Windows Settings/Devices/Autoplay)
3. You have your OS Setup in Focus Assist to do something odd (Windows Settings/System/Focus Assist) On mine, its off.
One possible workaround, maximize LR, then shrink that down just a bit.
i don't like automatic things, so i always try to have everything disabled that might run automatically, but i'm going to double check everything.
anyway, when i start LR 8 it works pretty nice for a few minutes. i can use everything normally and fast, i can even use other applications on top. then after a few minutes working, everything gets insanely slow, drag and drop stops working and LR 8 stays always on top.
i know that closing it and opening again solves everything, but it's a total waste of time.
on photoshop i can work continuously for days with no problems at all even using all CPU and memory resources, but on LR 8 it only lasts a few minutes. as soon as LR 8 reaches about 30% of the hardware resources all kinds of problem starts.
btw... i already uninstalled and reinstalled LR 8 but nothing changes.
I suspect this would come under "windows 10 lightroom steals focus"
Looking on the web via google, not looking so helpful
or perhaps search on just "lightroom steals focus"
searching that on this forum does not appear to show any answered discussions.
Please accomplish the following, it might provide a clue as to LR slowing to a crawl, or it may not.
In Lightroom, click on Help, click on System Information, click on Copy. And paste that into a reply.
Lightroom Classic version: 8.1 [ 1200465 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 2,8 GHz
Built-in memory: 32647,4 MB
Real memory available to Lightroom: 32647,4 MB
Real memory used by Lightroom: 494,4 MB (1,5%)
Virtual memory used by Lightroom: 530,1 MB
GDI objects count: 625
USER objects count: 2717
Process handles count: 1626
Memory cache size: 68,8MB
Internal Camera Raw version: 11.1 [ 112 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 16MB / 16323MB (0%)
Camera Raw real memory: 16MB / 32647MB (0%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce GTX 1060 (188.8.131.521)
2) Canon Tether Plugin
5) Nikon Tether Plugin
6) Perfect Resize
Config.lua flags: None
Adapter #1: Vendor : 10de
Device : 1c20
Subsystem : 16501458
Revision : a1
Video Memory : 6052
Adapter #2: Vendor : 8086
Device : 591b
Subsystem : 16501458
Revision : 4
Video Memory : 80
Adapter #3: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
Adapter #4: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceName: Speakers (Realtek High Definition Audio)
GL_RENDERER: GeForce GTX 1060/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 417.71
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility 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GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map 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So the system info looks fine. One performance recommendation, as you have a NVIDIA GPU can be found in
i disabled the graphic acceleration a few days ago when i found out that it only makes LR 8 slower.
also, i only use this laptop for work, so i have high-performance permanently activated and no power savings at all, also i never use the integrated graphics in any circumstance.
Oh, and how is your Windows taskbar configured, always visible? That would give you another way to click on the program running you want up front.
yes, the taskbar is always visible, but it also doesn't work when LR 8 gets always on top.
i can open anything from the taskbar but everything opens in the background.
when LR 8 gets automatically on top, the only way to fix it is closing and opening LR again.
Very odd, I sometimes get something like that on my MAC Book, not my PC.
Under the concept of why not, have you considered resetting the Lightroom oreference file?
is this safe? i have a huge library on LR with about 12 years of work.
Read all the links.
Now, I am not on a computer at this time, so in the following I can nit experiment in, stumbled upon this in a google serach
scroll down to
By the way, please tell me you have several backup/copies of your catalog(s) AND images. In several hard drives.
i did the lightroom reset yesterday, in the end it surprisingly updated the lightroom to build 1204643.
i have no idea if it fixed anything, because now the lightroom crashes and closes frequently when i try to drag and drop something.
my system has everything up to date, i don't have any other software with problems, and i don't even remember to have this kind of crashes in any application in the last 20 years.
i profoundly hate LR 8, is clearly the worst piece of software i ever used or the thing is not compatible with my system.
i'm going to try to move back to LR 6, it was the last stable version known of LR, and in time i think that it might be safer for me to start looking for an alternative to LR 6.
this is going nowhere. i never saw anything like this. photoshop is running perfectly, like any other software i have installed.
So some new info
LR Classic CC Build 1204643
LR Classic CC version 8.2 (based on the build)
And from earlier System Information
Windows 10 Build 17134 (LR reports that as version, it sort of is, but really is the Build)
Windows 10 version 1803 (based on build 17134)
1) Ok, while Windows 10 v 1803 should be sufficient to work with Lightoom Classic CC v8.2, it is not sufficient to run the new Enhance Details feature. For that you need to update to Windows 10 version 1809 (Build 17763.316)
Now, updating Windows probably will not fix your problems. Sounds like you have some sort of hardware issue going on.
Also from your System Data
Graphics Processor Info:
DirectX: NVIDIA GeForce GTX 1060 (184.108.40.2061)
2) Back on the 9th that was probably A-Ok, and not an issue, but just checked at Download Drivers | NVIDIA and your driver (version 417.71) can now be updated to version 418.91 (dated yesterday).
I have no idea if this will fix anything for your issues, I have no idea if this is a update due to the massive issues Adobe is having with Enhance Details (typically with much older GPU's)
Note a link on the Windows 10 update
ohh, still stumbling on little clues via google, Now part if this one is a MAC related, but part us not. Both a reminder of a keyboard shortcut to minimize, and a setting mod (view option)