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New v9.2 Performance Issues: screen blacks out in Develop

Explorer ,
Feb 24, 2020 Feb 24, 2020

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[ There is an older thread that is similar, but it's not the same and it's really stale ]

Symptons while working in Develop panel:

  • Frequent hangs
  • Main screen blacks out
  • Windows titlebar says "Lightroom (Not Responding).
  • When it returns from hang, sometimes an edit streaks across screen (as if it detected a mouse movement from X to Y with button down, which did not occur). 
  • Second monitor goes away
  • Even when not hung, all LR actions are very slow to react. Screen draws on 2nd monitor from something done in development panel take a long time to show up.

 

This is all a production killing, total work-stoppage environment. (Please see system specs at the bottom.)

 

Resolutions attempted (that did not fix the issue):

  • Restart LR between attempts /pref-changes, rebooted computer several times
  • Turn off GPU processing (this might have slightly reduced the issues, but not a resolution), turned it back on -- no joy.
  • Purged ACR cache (though it was only using ~25% of 200GB)
  • Purged Video cache

 

This is all on a system that has not changed in hardware and has been working for a long time just fine.

 

The only thing I can think of that I have been doing, which might contribute to the issue, is:

  • I've been doing large exports, like 300-1000 file exports to 16-bit 8k TIFFs (over 200MB each)
  • I recently re-started using my WACOM tablet, but have since unplugged it to see if it was a contributing factor (it doesn't seem to have been).
  • I am writing to a large hard drive enclosure and have been for awhile (usb 3.1), but since both files and catalog are on that drive, I'm going to test it. Windows reports it's fine, but I'll still test it for throughput speed. Film at 11.

 

System Specs:

  • Win10 Pro Workstation 64bit, 64GB memory, I7-8700 CPU (3.20GHz), NVMe SSD boot, NVMe SSD scratch, tons of free drive space all around, dual 4K monitors, all Adobe components updated (including ACR and DNG convertor).

 

Chris

 

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LEGEND ,
Feb 24, 2020 Feb 24, 2020

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Are you doing a lot of local adjustments (spot healing, brushing) on an image when this happens?

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Explorer ,
Feb 24, 2020 Feb 24, 2020

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Yes. In fact, when this came to a head yesterday evening, I was doing a gradient masking (applied a gradient to darken the sky, used the erase brush to mask out buildings, etc.).  I also have a filter going (4 files of 340 images basied on star rating, doing keyframe work). 

But even when I get out of the gradient editing, any work in the Develop panel is just slow. Right now, while typing this (Lightroom not being in Windows focus), the develop mode went black for a couple of moments and the 2nd monitor disappeared. 

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Explorer ,
Feb 25, 2020 Feb 25, 2020

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dj_paige, I'm curious why you ask. Is there known history with performance issues doing those kinds of adjustments?

 

Chris

 

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LEGEND ,
Feb 24, 2020 Feb 24, 2020

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Please post your system information AS LIGHTROOM REPORTS IT.

 

In LRC, click on Help, then System Info, then Copy. Paste into a reply.

 

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Explorer ,
Feb 24, 2020 Feb 24, 2020

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Sure, here is the LR system info from the dialog:

 

Lightroom Classic version: 9.2 [ 202001311240-2d026470 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10
Version: 10.0.18363
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 3.1 GHz
SqLite Version: 3.30.1
Built-in memory: 65471.3 MB
Real memory available to Lightroom: 65471.3 MB
Real memory used by Lightroom: 9172.3 MB (14.0%)
Virtual memory used by Lightroom: 10153.1 MB
GDI objects count: 811
USER objects count: 2625
Process handles count: 2009
Memory cache size: 1628.6MB
Internal Camera Raw version: 12.2 [ 384 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 5371MB / 32735MB (16%)
Camera Raw real memory: 5470MB / 65471MB (8%)
System DPI setting: 168 DPI (high DPI mode)
Desktop composition enabled: Yes
Displays: 1) 3840x2160, 2) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA Quadro P1000 (26.21.14.4166)

 

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: F:\LightroomCatalog\LightroomCatalog-2-2-2.lrcat
Settings Folder: C:\Users\chris\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) ColorChecker Passport
3) Export to Photomatix Pro
4) Facebook
5) Flickr
6) HDR Efex Pro 2
7) Helicon Focus Export
8) LRT Export 5
9) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 1cb1
Subsystem : 11bc10de
Revision : a1
Video Memory : 4019
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Sound Blaster Z)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: 12.1x4
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: Quadro P1000/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 441.66
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility 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Explorer ,
Mar 03, 2020 Mar 03, 2020

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<bump>

 

I'm now getting an automated request to mark one answer as "Correct", but there have been zero recommendations. Why was this dropped like a hot-potato?

 

If anyone has any ideas, please respond. This has made my work-flow very slow.

 

Chris

 

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Guide ,
Mar 03, 2020 Mar 03, 2020

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Hi Chris,

My system is extremely similar to yours except for my video card which is a GTX 960. My catalog is on a separate SSD internal drive.

I suspect that the USB connection to the external drive may be too slow or intermittent. Try putting the Catalog Folder on one of the SSD drives and see how that works. Also, see what happens once you have the catalog and previews on an SSD drive if you also put a folder of images on that same drive.

Separately, how does the import function in LR CL work with large numbers of files?

Ken Seals - Nikon Z 9, Z 8, 14mm-800mm. Computer Win 11 Pro, I7-8700K, 64GB, RTX3070TI. Travel machine: 2021 MacBook Pro M1 MAX 64GB. All Adobe apps.

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Explorer ,
Mar 03, 2020 Mar 03, 2020

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Thanks Kenneth,

 

I can try creating a catalog on a SSD drive and will test that.

 

However, the USB drive I'm using is box with 7200rpm drives and it's USB 3.1 (10Gbps), so it should be relatively fast.

 

However, the exports (as reported) have been taking longer than previously. The imports are not slow, which is not surprising since it's a database operation and not an file copy / creation operation.

 

I'll test on SSD and will get back on that.

 

Chris

 

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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Graphics Processor Info:
DirectX: NVIDIA Quadro P1000 (26.21.14.4166)

 

 

So, NVIDIA Quadra P1000 v441.66

 

From NVIDIA web page, current would be v442.15 dated 2/27/2020, so not so old based on v numbering.

 

One thing I may have overlooked in your previous attempted fixes, is replacing the existing a GPU driver, selecting custom, to run a clean install. As you may want to update anyhow, accomplish a clean install.

 

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Explorer ,
Mar 03, 2020 Mar 03, 2020

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Thanks David, I'll try a clean install using the most recent NVIDIA driver.

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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So, Windows 10. I did not see in your attempts, mention of making sure some Windows update did not revert some OS settings to defaults. Specfically Power Settings to High Performance, as opposed to Balanced.

 

See tip 8 in:

https://au.pcmag.com/windows-10-1/5180/11-tips-to-speed-up-windows-10

 

 

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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NVIDIA  used to have an issue in which settings were reset to defaults upon GPU driver updates. The settings for the GPU.

 

see:

https://www.winhelp.info/boost-lightroom-performance-on-systems-with-nvidia-graphics-chip.html

 

If you previously accomplished vs, perhaps it got undone.

 

note, not a Quadra owner, might have some bad assumptions based on GeForce usage.

 

 

 

 

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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Hoping, I am not answering something I answered before, fairly sure it was on someone else's similar posting. Moving on

 

So, you will not like this, you spent big bucks for the best, the biggest, but the 4K, LRC still has issues, especially as you accomplish more and more edits, especially adjustment brushes . But cut down on the display resolution. Each time you touch any develop mod, all, and I mean all of those pixals get recreated, and not just the last mod, all the mods. So cut down to 2K to get the work done.

 

Side note 1. No Photoshop does not enter in the argument. PS is a raster editor, it only recreates the specific pixals touched, and builds on what came before. Lightroom Classic is a Parametric editor, walks thru each and every edit to get to the result at each and every new edit.

 

Side note 2. Not applicable to MACOS. You can not reduce the actual resolution on MACOS, you can only Scale, that makes the display look like a lower resolution, but all those pixals are being created.

 

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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Win10 Pro Workstation 64bit, 64GB memory, I7-8700 CPU (3.20GHz), NVMe SSD boot, NVMe SSD scratch, tons of free drive space all around, dual 4K monitors, all Adobe components updated (including ACR and DNG convertor).

 

 

 

 

 

 

 

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: F:\LightroomCatalog\LightroomCatalog-2-2-2.lrcat
Settings Folder: C:\Users\chris\AppData\Roaming\Adobe\Lightroom

 

 

 

 

So your Scratch is on a seperate SSD than your boot drive? Excelant

 

And as well as PS Scratch, this is where you keep LRC Camera RAW CACHE?

 

I assume you're Page File is on the boot drive? (point being to not have scratch and page on same drive)

 

Now that F drive, SSD? As one would hope for for LRC performance.

 

Ahh, opps, Yes I see external hard drive, USB 3.1, still slower than internal SSD.

 

Side note. Location of Photos does not matter in terms of performance.

 

 

 

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Explorer ,
Mar 03, 2020 Mar 03, 2020

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Thanks David,

 

No, drive F is not SSD, but a 7200rpm internal. You also say "Location of Photos does not matter in terms of performance".

 

So does that mean that I can move my catalog / previews to SSD, but leave the photos on the non-SSD drive, and see an increase in performance?

 

I really can't move the photos because of drive space requirements, but perhaps the catalog can move.

 

Thanks, Chris

 

PS: I did a full clean install of the most recent NVIDIA drivers, and also made the recommended post-update changes in the NVIDIA Control Panel. I will attempt to make heavy edits in the next day or two to see if perf has improcved in Develop mode.

 

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LEGEND ,
Mar 03, 2020 Mar 03, 2020

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The location for the photos in terms of performance does  not matter. While you are editing, the changes are stored in the database, the catalog, the photos are not touched. Lightroom only wrights to the photos if you rename them. Lightroom only occasionally reads them (one instance being at import, another at export)

 

Some people seperate the photos from the catalog in order to place them on a larger but slower regular hard drive, as opposed to clobbering the hard drive the catalog is on.

 

The Libary previews must be on the same drive, within a common folder with the catalog. But not the photos.

 

You can move the catalog, then after you notice that the folder panel is complaining, you can fix the folder locations (typically fixing the parent folder location)

 

http://www.computer-darkroom.com/lr2_find_folder/find-folder.htm

 

 

 

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Explorer ,
Mar 11, 2020 Mar 11, 2020

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Update: performance is still dismal.

 

What I've done:

  • Moved the catalog to an SSD (which I also replaced with a current model Samsung 970 Evo Plus, hoping for much faster write speeds). The move to SSD is thanks to David's suggestion above.
  • Completely re-built the hard-drive array that the main photographs live on (a 4 disk JBOD box). This is a Windows Storage Space formated with the ReFS file system, which is almost as fast as my SSDs. I have two file locations in my catalog, one on drive F (see system info posted above), which is just a disk; but the larger collections of files (for large time-lapse projects for which I do large operations on such as exports of hundreds of files) are on drive T, which is this fast drive array (this is where the performance problems occur).
  • Did low-level speed tests of all discs in the system (using FIO). They are all up to snuff.
  • Upgraded the video card driver (also thanks to David's suggestion above) via the manufacturers site (not Windows update) and did a Clean Install
  • Tried Lightroom with/without smart previews, and with/without GPU on (or set to Auto). 
  • Moved the export target location from drive T (the location of the source files) to drive S (a separate SSD).

 

After doing all of that, performance seemed to go well for awhile until the past day or two. At first, I noticed it while doing simple brush erase work on a graduated filter (on a single keyframe image). I got all of the old symptoms, system hangs, Lightroom non-responsive, Lightroom window blacking out, Second monitor image disappearing (and turning off in the LR UI). Then, after I finally finished that frustratingly slow work on keyframes, I tried Export. At first, the export dialog did not even come up. I learned that I had to wait. Even after a reboot, this occured, then I came back from the kitchen to find multiple export dialogs up (erroring out).

 

Also: while doing brush erase work on the grad filter (using a WACOM tablet and pen), I occassionally experienced unintended streaks across the image. Scenario: brush horizontally from point A to point B, then up vertically from point B to point C: RESULT: get a line from point A to point C. Doing an UNDO fixes that, but with this performance, you have to sit back in your chair and WAIT for the undo to actually occur to resume work (the same kind of wait that you have to endure with just basic brush strokes).

 

It's really quite an intolerable way to work.

 

BUT MOSTLY: the state I am in AND the amount of work-around I have had to follow are WELL BEYOND what you really want any of your users to experience. Ever.

 

Finding a alternative platform that doesn't have this problem would be very attractive to a lot of users.

 

Chris

 

PS: this is a community forum. Is there an actual Adobe bug system I can report this on that will get in-house technical review?

 

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