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problemi con l'esportazione di immagini - problems with file exportation

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Jul 13, 2020

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buongiorno a tutti, ho un problema con Lrc - ed anche con Lr -: una volta importate delle fotografie (CR2 o JPG) Lrc non le esporta (né inserendo una fligrana, né senza filigrana). Per me è un grosso problema,in quanto non riesco a girare ai miei clienti le foto elaborate...sapreste aiutarmi?

 

good morning everyone, I have a problem with Lrc - and also with Lr -: once the photos have been imported (CR2 or JPG) Lrc does not export them (neither by inserting a watermark nor without a watermark). It is a big problem for me, as I can't turn the processed photos to my customers ... can you help me?

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Import and export, Problem or error

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problemi con l'esportazione di immagini - problems with file exportation

New Here ,
Jul 13, 2020

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buongiorno a tutti, ho un problema con Lrc - ed anche con Lr -: una volta importate delle fotografie (CR2 o JPG) Lrc non le esporta (né inserendo una fligrana, né senza filigrana). Per me è un grosso problema,in quanto non riesco a girare ai miei clienti le foto elaborate...sapreste aiutarmi?

 

good morning everyone, I have a problem with Lrc - and also with Lr -: once the photos have been imported (CR2 or JPG) Lrc does not export them (neither by inserting a watermark nor without a watermark). It is a big problem for me, as I can't turn the processed photos to my customers ... can you help me?

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Import and export, Problem or error

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Jul 13, 2020 0
LEGEND ,
Jul 13, 2020

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What do you mean "Lrc does not export them"? What does happen? If there is an error message, show us a screen capture.

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Jul 13, 2020 0
New Here ,
Jul 13, 2020

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Intendo che,una volta post prodotte le foto con Lrc, o con Lr, come ho sempre fatto fino ad ora, voglio esportarle informato JPG in una cartella creata ad hoc, tuttaviadopo aver selezionato esporta, selezionato le preferenze die sportazione e datoinvio... sia Lrc che Lr è come se si bloccassero; non compare alcun  messaggio, semplicemente l'esportaione non avviene

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Jul 13, 2020 0
LEGEND ,
Jul 13, 2020

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Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Paste that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut as that is just so much dead space to us non-Techs.

 

davidg36166309_0-1594665336779.png

 

davidg36166309_1-1594665336780.png

 

 

davidg36166309_2-1594665336780.png

 

 

Just another Adobe customer; My Sys; APP: LRC 9.4, PS 21.2.1; CMP: WIN WS 16GB OS 10 v1909 (18363), mid 2015 MBPr 15” 16GB MACOS 10.15.6; 4K EXT DSPY; CAM: Canon 5D Mk III, Fuji X-T3

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Jul 13, 2020 0
New Here ,
Jul 14, 2020

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here, this is the system information you asked me for



Versione di Lightroom Classic: 9.3 [ 202005281810-476e492c ]
Licenza: Creative Cloud
Impostazioni lingua: it
Sistema operativo: Windows 10 - Home Premium Edition
Versione: 10.0.19041
Architettura dell'applicazione: x64
Architettura del sistema: x64
Conteggio processore logico: 8
Velocità processore: 2,5 GHz
Versione SqLite: 3.30.1
Memoria integrata: 16270,8 MB
Memoria reale disponibile in Lightroom: 16270,8 MB
Memoria fisica usata Lightroom: 8187,0 MB (50,3%)
Memoria virtuale usata Lightroom: 9659,0 MB
Conteggio oggetti GDI: 652
Conteggio oggetti UTENTE: 2336
Conteggio maniglie elaborate: 1851
Dimensione cache memoria: 29,3MB
Versione Camera Raw interna: 12.3 [ 493 ]
Numero di thread massimo utilizzato da Camera Raw: 5
Ottimizzazione SIMD Camera Raw: SSE2,AVX,AVX2
Memoria virtuale di Camera Raw: 7321MB / 8135MB (89%)
Memoria reale di Camera Raw: 7333MB / 16270MB (45%)
Impostazione DPI del sistema: 96 DPI
Composizione desktop attivata: Sì
Monitor: 1) 1360x768
Tipi di input: Multitouch: No, Tocco integrato: No, Penna integrata: No,
Tocco esterno: No, Penna esterna: No, Tastiera: No

Informazioni processore grafico:
DirectX: NVIDIA GeForce 940M (26.21.14.3602)



Cartella applicazione: C:\Program Files\Adobe\Adobe Lightroom Classic
Percorso libreria: C:\Users\angel\OneDrive\Immagini\Lightroom\Lightroom
Catalog-4.lrcat
Cartella impostazioni: C:\Users\angel\AppData\Roaming\Adobe\Lightroom

Plug-in installati:
1) AdobeStock
2) Facebook
3) Flickr
4) Plug-in acquisizione diretta Nikon

Indicatori Config.lua: None

Adattatore n. 1: Fornitore : 10de
Dispositivo : 1347
Sottosistema : 65071558
Revisione : a2
Memoria video : 2010
Adattatore n. 2: Fornitore : 8086
Dispositivo : 191b
Sottosistema : 65071558
Revisione : 6
Memoria video : 80
Adattatore n. 3: Fornitore : 1414
Dispositivo : 8c
Sottosistema : 0
Revisione : 0
Memoria video : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x42
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: GeForce 940M/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 436.02
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
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GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
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GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query GL_ARB_provoking_vertex
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GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
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GL_ARB_shading_language_include GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug
GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore
GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region
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GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list
GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1
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GL_NV_multisample_coverage GL_NV_multisample_filter_hint
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GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
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GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast
GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence
GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop
GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control

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Jul 14, 2020 0
LEGEND ,
Jul 14, 2020

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Some observation, unfortunately, I do not think they are your problem, but

Monitor: 1) 1360x768

so, not 4K

and

DirectX: NVIDIA GeForce 940M (26.21.14.3602)

So NVIDIA GPU   driver v436.02. currently listed driver at NVIDIA is v451.67, dated 5 days ago.

 

so two things, 

1. In /preferences/performance, do not select to use Graphics Processor, sub 4K, so you probably will not get any acceleration, AND you may get performance degradation.

 

2. Update your GPU driver. You should have an NVIDIA utility app called GeForce Experience to deal with that.

 

Just another Adobe customer; My Sys; APP: LRC 9.4, PS 21.2.1; CMP: WIN WS 16GB OS 10 v1909 (18363), mid 2015 MBPr 15” 16GB MACOS 10.15.6; 4K EXT DSPY; CAM: Canon 5D Mk III, Fuji X-T3

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Jul 14, 2020 0
GoldingD LATEST
LEGEND ,
Jul 14, 2020

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Please share/post a screen shot of your export dialog/screen.

 

Just another Adobe customer; My Sys; APP: LRC 9.4, PS 21.2.1; CMP: WIN WS 16GB OS 10 v1909 (18363), mid 2015 MBPr 15” 16GB MACOS 10.15.6; 4K EXT DSPY; CAM: Canon 5D Mk III, Fuji X-T3

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