Unable to unstack images in LR

Community Beginner ,
Mar 25, 2017 Mar 25, 2017

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Why, when i've edited an image in PS (or Silver Efex), when i save it, it won't unstack back in Lightroom. It has done this before, and then mysteriously started working again-just saving as  tif copy. After my latest update it has stopped again and shows 2 stacked images, but won't display them!

I asked Adobe about this a while ago and they couldn't give me an answer!

can anyone here help please?

[Here is the list of all Adobe forums... https://forums.adobe.com/welcome]

[Moved from generic Cloud/Setup forum to specific Program forum... Mod]

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correct answers 1 Correct Answer

LEGEND , Mar 25, 2017 Mar 25, 2017
Sounds similar to this problem that was never solved.  Must be ANOTHER random glitch in Lightroom.  There are way to many of these.Re: Stacking issue after having editedYou might try setting "Stack with Original" to OFF in the external editing preferences as this seems to cause the problem.  You can then stack later.  Not a great workaround but beats not being able to unstack.

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LEGEND ,
Mar 25, 2017 Mar 25, 2017

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Sounds similar to this problem that was never solved.  Must be ANOTHER random glitch in Lightroom.  There are way to many of these.

Re: Stacking issue after having edited

You might try setting "Stack with Original" to OFF in the external editing preferences as this seems to cause the problem.  You can then stack later.  Not a great workaround but beats not being able to unstack.

Screen Shot 2017-03-25 at 5.17.47 PM.png

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Community Beginner ,
Mar 28, 2017 Mar 28, 2017

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Thanks for your reply Bob. It didn't seem to work, and then suddenly was ok again! I'm not sure if it was because of your suggestion or despite it! I guess time will tell... thanks..!

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Community Beginner ,
Jan 31, 2020 Jan 31, 2020

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Hi, did you ever get to the bottom of this? I have the same problem

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LEGEND ,
Jan 31, 2020 Jan 31, 2020

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"Hi, did you ever get to the bottom of this? I have the same problem"

 

Please provide many more details of what you're doing and observing. "The same problem" often turns out to be different.  Also, please copy here the first ten lines from the menu command Help > System Info.

 

[Use the reply button under the first post to ensure replies sort properly.]

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New Here ,
May 10, 2020 May 10, 2020

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I too have the same problem when doing editing in On1.  Here's my Help>System Info.

Lightroom Classic version: 9.2.1 [ 202004070813-7699d98a ]
License: Creative Cloud
Language setting: en-US
Operating system: Mac OS 10
Version: 10.15.4 [19E287]
Application architecture: x64
Logical processor count: 8
Processor speed: 2.8 GHz
SqLite Version: 3.30.1
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 1,350.3 MB (8.2%)
Virtual memory used by Lightroom: 8,603.6 MB
Memory cache size: 2.1MB
Internal Camera Raw version: 12.2.1 [ 415 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 609MB / 8191MB (7%)
Camera Raw real memory: 610MB / 16384MB (3%)
Displays: 1) 2560x1440

Graphics Processor Info:
Metal: AMD Radeon R9 M370X

 

Application folder: /Applications/Adobe Lightroom Classic
Library Path: /Users/greggromey/Pictures/Lightroom/Lightroom Catalog 2-2-2.lrcat
Settings Folder: /Users/greggromey/Library/Application Support/Adobe/Lightroom

Installed Plugins:
1) AdobeStock
2) Aperture/iPhoto Importer Plug-in
3) Costco Photo Center
4) Facebook
5) Flickr
6) Nikon Tether Plugin
7) ON1 Photo RAW 2020
8) ON1 Resize 2019
9) ON1 Resize 2020
10) SmugMug

Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in Output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon R9 M370X OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 2.1 ATI-3.8.24
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

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New Here ,
May 10, 2020 May 10, 2020

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Sorry, looks like I grabbed the entire screen

 

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New Here ,
Jul 20, 2020 Jul 20, 2020

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Hey! I know it's been a long time since you posted this. I just run into the same issue and I found this thread. My problem with not being able to unstack was that I had filters ON, therefore, I was not able to see the images I was unstacking, just the one that I have flagged (I had set to only show pictures that I have flagged). Maybe checking your filter options could solve the issue

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Community Beginner ,
Nov 04, 2020 Nov 04, 2020

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Ha! That helped me too, thanks!
Your solution, of course, is really a workaround around a problem for which there ought to be a formal solution (in this case, a feature that automatically gives the option to group starred image with unstarred versions).

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New Here ,
Nov 05, 2020 Nov 05, 2020

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I'm glad to be able to help. You are right! It's definitely not a very intuitive behavior

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New Here ,
Dec 01, 2020 Dec 01, 2020

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All I know is I had LR open, edited the photos, then did edit in PS then back as a .tif and when I ask to create a virtual copy, it would stack that rather than display the photo on the photo line thus making it impossible to edit the new virtual copy. When I unstacked, that VC went away. THEN, when I read your answer about the filter being on in the Library mode, I just checked it, unclicked that and they are all back were I can see the VC. THANKS! 

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