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P: Desktop Memory leak on M1 Machines

Community Beginner ,
May 05, 2021 May 05, 2021

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Hi!

 

I am a software developer. Recently, my Lightroom CC (version 4.2 - 20210301-0713) is very slow . A close look at activity monitor reveals that the app consumes too many threads and memory (attached photos) which freezes the app.

 

ScreenShot20210505at18.20.28-ee51c157-d137-49cb-a5e5-f8f251f9a9ed-1057135810.jpgScreenShot20210505at18.20.28-ee51c157-d137-49cb-a5e5-f8f251f9a9ed-1057135810.jpg

 

@Rikk Can you help me forward this to the development team?

 

Thank you so much!

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correct answers 1 Correct answer

Adobe Employee , Jun 14, 2022 Jun 14, 2022

Greetings,

 

Updates to the Adobe Photography Products were released on June 13. The update contains a fix for this issue.  Please download and the latest version of your application via the Adobe Creative Cloud Application or your respective device app store.

If you do not see the update (Mac and Win) you can refresh your Creative Cloud App with the keyboard shortcut [Ctrl/Cmd]+[Alt/Opt]+[ R ]. 

 

Note: App store availability can take several days for the update to appear and be available. 

 

T

...
Status Fixed

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New Here ,
Aug 09, 2021 Aug 09, 2021

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Just adding my experience with the same issue. I've been running into this problem for a couple of months now. Memory is completely consumed by Lightroom while performing some actions.

Using:

MacBook Pro 13" M1

16 GB Ram

500 SSD

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Community Beginner ,
Aug 11, 2021 Aug 11, 2021

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@mau_219945

thanks for reporting. I hope Adobe would resolve this issue soon. It has been 3 months since I reported the problem. 

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LEGEND ,
Aug 17, 2021 Aug 17, 2021

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Just upgraded to today's update of Lightroom Classic and already it seems to be much less memory hungry...

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New Here ,
Oct 30, 2021 Oct 30, 2021

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Lightroom 5.0 on 14" MacBook Pro Max 

 

I have a new MacBook Pro 14" Max with 64GB of memory. This replaced a 13" M1 2020 Macbook pro. I used Lightroom with cloud sync on both machines. I've updated the 5.0 on both. Both are also running Monterrey. 

 

On my new M1 Max MBP, I am experiencing what seems to be a memory leak that results in my system running out of application memory. This manifested when exporting a number (100+) of CR3 RAW files into TIFF and also just browsing through purging/editing 900 freshly imported RAW files. Lightroom gets up to 40+ GB of memory being consumed.

 

I've attempted to reproduce this on my older 13" MBP M1 but I cannot reproduce the issue on that laptop. 

 

Is anyone else experiencing this?

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Adobe Employee ,
Oct 30, 2021 Oct 30, 2021

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Runaway memory usage is a sign sometimes of a bad install:

First Reset Preferences then Clean Reinstall

 

This procedure works for both Lightroom Classic and Lightroom Desktop.

If you are using Lightroom Desktop it can change the location of your local storage. Please review this setting after resetting preferences. 

 

Reset Procedure:

1. Close Lightroom.

2. Hold down [Alt/Opt]+[Shift] while restarting Lightroom.

3. Overwrite the Preferences when prompted by the dialog.

4. Close Lightroom.

5. Restart Lightroom.

 

Clean Lightroom Install Procedure

Close Lightroom

Restart the computer

Use the Adobe Creative Cloud App to uninstall Lightroom

Restart the computer

Install Lightroom via the Creative Cloud App without launching any other programs.

Restart the computer

Launch Lightroom

Wait 5 minutes

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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New Here ,
Oct 30, 2021 Oct 30, 2021

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Thanks for the quick reply. I did these steps and then imported a new batch of RAW files but I'm still experiencing the issue. 

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Adobe Employee ,
Oct 31, 2021 Oct 31, 2021

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I've asked some engineers to review the thread. Stand by please. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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New Here ,
Nov 07, 2021 Nov 07, 2021

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I'm experiencing the same issue on a 16 inch M1 Max 64GB when just doing edits and masking. The ram is at 30-40GB consumed in about 25-30 minutes. Have seen this happen on multiple occasions.

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New Here ,
Nov 10, 2021 Nov 10, 2021

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I have an M1 mac book pro 13 inch with 16gb of memory. I am having the same issue. Just doing some minor editing memory used by LR classic will go as high as 16gb memory used. I have done the reset and reinstall and it is still doing the same thing. Just now memory use hit 13gb. not good.

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Community Expert ,
Nov 11, 2021 Nov 11, 2021

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There's quite a few people on this thread saying "Me too" but only a single vote at the top, so if you're affected, please go hit that button as it affects the priority given to fixing it.

______________________
The Lightroom Queen - Author of the Lightroom Missing FAQ & Edit Like a Pro books.

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Community Beginner ,
Nov 11, 2021 Nov 11, 2021

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Just wanted to say I'm having the same issue.
I'm using release 11.0 and camera raw 14.0 running in macOS Monterey 12.0.1 on a M1 machine.

This has been an issue since at least the previous version of LR Classic. However, I was able to run fine after turning off GPU acceleration. But now I'm facing the same issue even thought I have it turned off. 

Photoshop has a memory bandwith where you can fine tuned it for you system, I think LR should have the same thing. 

 

Keep the good work, thanks

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Adobe Employee ,
Nov 11, 2021 Nov 11, 2021

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"I'm using release 11.0 and camera raw 14.0 running in macOS Monterey 12.0.1 on a M1 machine."  This thread is about Lightroom Desktop 5.0 - not Lightroom Classic. You may want to look in the Classic forum to see if there is a similar thread there. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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New Here ,
Nov 15, 2021 Nov 15, 2021

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Also having this problem, got the new 16inch pro max with 64gb memory! I have only installed Lightroom classic from creative cloud onto the computer (no other software yet), working on one set of photos (around a thousand) and in two hours it told me to force quit because of memory using around 30/40gb three times.  Would love a solution, thanks 

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Explorer ,
Nov 17, 2021 Nov 17, 2021

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I'am on a Macbook Pro M1 16go and i have exactly the same Issue (Lightroom Cloud or Classic).
Lightroom use a maximum of RAM with Swapping too! ( i tried, uninstalled et reinstalled the soft... it's the same thing)
I can resolve the issue by disabling GPU accelaration but lightroom become very slow...
We need a software update 😞

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New Here ,
Nov 19, 2021 Nov 19, 2021

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Can confirm the same issue on our M1 Max 64GB 16" machine. LR has a memory leak.

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Community Beginner ,
Dec 03, 2021 Dec 03, 2021

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Editing one RAW 25MB image with "Lightroom 5.0 arm64 [ 20211012-0002-a1240ed ] (Oct 12 2021)" then closing Lightroom (Memory pressure graph).

 

Screenshot 2021-12-02 at 22.45.png

Screenshot 2021-12-02 at 22.45.54.jpg

Disabling GPU acceleration for image processing makes the software behave more normally.

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Participant ,
Jan 08, 2022 Jan 08, 2022

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I cna concur that there seems to be some kind of memory issue. I was using Lightroom CC for about an hour and noticed the fan on my M1 Max 14" MacBook Pro starting to spin (a extremely rare occurance I've noticed). I checked that activity monitor and Lightroom was using 32GB of memory. I was able to quit and relaunch and it was back down 6.49 GB, but quickly climbed to 8.15 without me doing anything at all in the application. I'll keep an eye on it.

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Community Beginner ,
Jan 09, 2022 Jan 09, 2022

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Hey there, 
I am very upset with my new iMac 2021 16/256 machine. I just use adobe photoshop and lightroom classic which taking too much ram and using swap memory. I talked with adobe support team they weren't able to fix my issue. 
Any idea? what i can do in this case? 
Thanks 

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LEGEND ,
Jan 09, 2022 Jan 09, 2022

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How much memory is "too much"? How much do you want it to take up?

 

I have seen occasional reports of memory leaks; but other than that, Lightroom Classic uses as much memory as it needs.

 

What version NUMBER of Lightroom Classic? We need the version NUMBER and not words like "latest" or "up-do-date".

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Community Beginner ,
Jan 09, 2022 Jan 09, 2022

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Lightroom Classic version: 11.1 [ 202112022200-7fd1f998 ]
License: Creative Cloud
Language setting: en-BD
Operating system: Mac OS 12
Version: 12.1.0 [21C52]
Application architecture: arm64
Logical processor count: 8
Processor speed: NA
SqLite Version: 3.36.0
Built-in memory: 16,384.0 MB
Real memory available to Lightroom: 16,384.0 MB
Real memory used by Lightroom: 2,030.8 MB (12.3%)
Virtual memory used by Lightroom: 4,03,796.8 MB
Memory cache size: 164.3MB
Internal Camera Raw version: 14.1 [ 993 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 438MB / 8191MB (5%)
Camera Raw real memory: 450MB / 16384MB (2%)
Displays: 1) 4480x2520

Graphics Processor Info:
Metal: Apple M1

 

Application folder: /Applications/Adobe Lightroom Classic
Library Path: /Users/radoanahamed/Pictures/Lightroom/Lightroom Catalog.lrcat
Settings Folder: /Users/radoanahamed/Library/Application Support/Adobe/Lightroom

Installed Plugins:


Config.lua flags: None

AudioDeviceIOBlockSize: 512
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - iMac Speakers#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Apple M1
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Apple
GL_VERSION: 2.1 Metal - 76.3
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

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Community Beginner ,
Jan 09, 2022 Jan 09, 2022

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And did you see my screenshot i have added? This is not normal that using. IS THAT NORMAL TO YOU?

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LEGEND ,
Jan 09, 2022 Jan 09, 2022

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No I cannot see the attached file, as my web browser will not show attached files here. Better you should include your screen capture by using the "Insert Photos" icon.

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Community Expert ,
Jan 09, 2022 Jan 09, 2022

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The memory pressure you are seeing is a bit much for just Lightroom and Photoshop open indeed. There is a known (but very strange) memory leak bug in Mac OS X running on M1 machines when you have modified the color of your mouse pointer in the accessibility panel. This is very strange but solves a lot of these issues for people. So if your mouse pointer looks any different than black with a white outline, try resetting its colors in the accessibility system preferences.

Otherwise, the last Monterey update fixed a number of memory leak issues (not the mouse pointer one apparently) so if you haven't fully updated your OS do that now.

 

There are lots of reports of bad memory leak issues on the M1 machines. Apple needs to still fix a lot of their code clearly.

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Community Beginner ,
Jan 09, 2022 Jan 09, 2022

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Community Beginner ,
Jan 09, 2022 Jan 09, 2022

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My mouse is black with white outline

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