Highlighted

Lightroom CC abysmal performance on 2017 iMac

Community Beginner ,
Oct 07, 2018

Copy link to clipboard

Copied

One of the things I loved about Apple's Aperture (and all of Apple's photo solutions) was how effortlessly they handled large photo libraries. Performance was always smooth, even with large numbers of RAWs, even on consumer models like the earlier iMacs.

Lightroom CC, which I guess Apple recommends as a replacement for the unfortunately discontinued Aperture, doesn't perform well at all. Editing a single image works well enough, but scrolling through my library in grid view is horribly slow.

Most interface actions outside of Detail View take at least a second, or several seconds, to feedback on the screen. Even switching to Lightroom from another app takes seconds to respond. No other apps I use seem to have this problem, even other pro apps like Logic Pro, Pixelmator, Adobe's own Photoshop... they all have great performance on my iMac.

My question is, is this something I can fix with a particular setting? (There actually aren't many settings available in Lightroom...) Or is this just a faulty app in general? Can I fix it by deleting preferences or any such thing?

So far, I've tried reinstalling Lightroom. I also tried migrating to the latest version of Lightroom Classic with local storage. The interface performance improves a little, but scrolling and everything else is not much improved. I've tried increasing my local photo cache space. No change.

I've tried force-building Smart Previews and storing them locally. No change. I also bought more RAM for the Mac. No change.

I would really appreciate some help here. Also, it's rather confusing to find anything on these forum pages, if you aren't a regular user.

Thanks.

Here is a printout of my System Info:

Lightroom CC version: 1.5 [ 20180807-1548-54800d7 ] (Aug  8 2018)

Operating system: Mac OS 10

OS Version: 10.14 [0]

Application architecture: x64

Logical processor count: 4

Processor speed: 3,4 GHz

Built-in memory: 24.576,0 MB

Real memory available to Lightroom CC: 24.576,0 MB

Real memory used by Lightroom CC: 6.644,9 MB (27,0%)

Virtual memory used by Lightroom CC: 9.139,5 MB

Memory cache size: 5.865,8 MB

Internal Camera Raw revision: 1001

Maximum thread count used by Camera Raw: 3

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 3748MB / 12287MB (30%)

Camera Raw real memory: 3751MB / 24576MB (15%)

Displays: 1) 5120x2880, 2) 1920x1200

Graphics Processor Info:

Metal: AMD Radeon Pro 570

Application folder: /Applications/Adobe Lightroom CC

Settings Folder: /Users/**USERNAME**/Library/Application Support/Adobe/Lightroom CC

AudioDeviceIOBlockSize: 512

AudioDeviceName: Built-in Output

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: 10.0x7

CoreImage: true

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: AMD Radeon Pro 570 OpenGL Engine

GL_SHADING_LANGUAGE_VERSION: 1.20

GL_STENCIL_BITS: 8

GL_VENDOR: ATI Technologies Inc.

GL_VERSION: 2.1 ATI-2.0.36

OGLEnabled: true

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

Topics

Performance

Views

3.1K

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

Lightroom CC abysmal performance on 2017 iMac

Community Beginner ,
Oct 07, 2018

Copy link to clipboard

Copied

One of the things I loved about Apple's Aperture (and all of Apple's photo solutions) was how effortlessly they handled large photo libraries. Performance was always smooth, even with large numbers of RAWs, even on consumer models like the earlier iMacs.

Lightroom CC, which I guess Apple recommends as a replacement for the unfortunately discontinued Aperture, doesn't perform well at all. Editing a single image works well enough, but scrolling through my library in grid view is horribly slow.

Most interface actions outside of Detail View take at least a second, or several seconds, to feedback on the screen. Even switching to Lightroom from another app takes seconds to respond. No other apps I use seem to have this problem, even other pro apps like Logic Pro, Pixelmator, Adobe's own Photoshop... they all have great performance on my iMac.

My question is, is this something I can fix with a particular setting? (There actually aren't many settings available in Lightroom...) Or is this just a faulty app in general? Can I fix it by deleting preferences or any such thing?

So far, I've tried reinstalling Lightroom. I also tried migrating to the latest version of Lightroom Classic with local storage. The interface performance improves a little, but scrolling and everything else is not much improved. I've tried increasing my local photo cache space. No change.

I've tried force-building Smart Previews and storing them locally. No change. I also bought more RAM for the Mac. No change.

I would really appreciate some help here. Also, it's rather confusing to find anything on these forum pages, if you aren't a regular user.

Thanks.

Here is a printout of my System Info:

Lightroom CC version: 1.5 [ 20180807-1548-54800d7 ] (Aug  8 2018)

Operating system: Mac OS 10

OS Version: 10.14 [0]

Application architecture: x64

Logical processor count: 4

Processor speed: 3,4 GHz

Built-in memory: 24.576,0 MB

Real memory available to Lightroom CC: 24.576,0 MB

Real memory used by Lightroom CC: 6.644,9 MB (27,0%)

Virtual memory used by Lightroom CC: 9.139,5 MB

Memory cache size: 5.865,8 MB

Internal Camera Raw revision: 1001

Maximum thread count used by Camera Raw: 3

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 3748MB / 12287MB (30%)

Camera Raw real memory: 3751MB / 24576MB (15%)

Displays: 1) 5120x2880, 2) 1920x1200

Graphics Processor Info:

Metal: AMD Radeon Pro 570

Application folder: /Applications/Adobe Lightroom CC

Settings Folder: /Users/**USERNAME**/Library/Application Support/Adobe/Lightroom CC

AudioDeviceIOBlockSize: 512

AudioDeviceName: Built-in Output

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: 10.0x7

CoreImage: true

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: AMD Radeon Pro 570 OpenGL Engine

GL_SHADING_LANGUAGE_VERSION: 1.20

GL_STENCIL_BITS: 8

GL_VENDOR: ATI Technologies Inc.

GL_VERSION: 2.1 ATI-2.0.36

OGLEnabled: true

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

Topics

Performance

Views

3.1K

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Explorer ,
Oct 07, 2018

Copy link to clipboard

Copied

You and me both, has me baffled but we're not alone.

I have a 2017 MBP 15" with 16gb RAM LR Classic CC was at time unusable, LightroomCC is better BUT the second you use DeHaze on anything it all but grinds to a halt, hence why I just use it at the very end.

I think the issue is Adobe aren't optimizing their code for Mac.

Also Lightroom CC being a version 1 product basically has no settings so I say just wait, sadly the LR CC updates are really slow.

Also have you upgraded to Mojave ? I'm doing this soon be interesting to see if it makes any difference.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Community Beginner ,
Oct 07, 2018

Copy link to clipboard

Copied

I used Lightroom on High Sierra and now I have updated to Mojave. But there is no difference I can discern. If anything, it's maybe running a little worse. Also, I had 8 GB of RAM and thought maybe that's the problem. Now I have 24 GB and it didn't speed up at all. Really strange, very un-maclike performance.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Community Beginner ,
Oct 07, 2018

Copy link to clipboard

Copied

I'm done with this nonsense. I now decided to try the Photos app built-in to macOS as a catalog solution. It has a round-trip function to external editors, so I can still use Photoshop for editing.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Adobe Community Professional ,
Oct 07, 2018

Copy link to clipboard

Copied

I think the issue is Adobe aren't optimizing their code for Mac.

itks funny that you can find many people on here that think just the opposite - that Adobe only optimizes on Macs and forgets about Windows and that is why performance on Windows is so slow.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Community Beginner ,
Oct 07, 2018

Copy link to clipboard

Copied

Most likely both is true... they are trying to save time and money developing for two incompatible platforms. So on both platforms, it's not going to run very well. It's similar to the problems with Java — write once, sucks everywhere.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Explorer ,
Oct 13, 2018

Copy link to clipboard

Copied

Funny, I've read in various places they've dropped the ball on their Mac coding and their windows coding is better.


Whichever way it's rubbish excuses and for a product you're paying a monthly subscription for is inexcusable.

The performance issues on Mac shouldn't in theory even be happening since it's a rather homogenous eco system compared to Windows

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Explorer ,
Oct 07, 2018

Copy link to clipboard

Copied

I can confirm thumbnail scrolling went from super fast in Mac OS High Sierra to super slow on Mac OS Mojave. 2013 Mac Pro with 2560 x 1440 Display and dual AMD FirePro D500 3072 MB. Had to revert to Mac OS High Sierra.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
New Here ,
Oct 27, 2018

Copy link to clipboard

Copied

I have been testing Lightroom CC again and I also find it impossibly slow on my iMac. I have less than 500 photos imported to the new CC program and the scrolling & general performance is awful. It has been the same on High Sierra & now Mojave. Classic is a little bit better but I need a cloud Library. No way I can import my entire Library into new CC. Lightroom CC on iOS works great, but I need it to work great on my Mac.

My iMac is a fully loaded Late 2015 27" iMac, 4.0 GHz Quad Core, 32 GB Ram, SSD. It is sad Lightroom is almost unusable on this machine.

Adobe, what is going on here? Are you trying to lose customers?

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Community Beginner ,
Nov 01, 2018

Copy link to clipboard

Copied

I just wanted to chime in here too. I had been using macOS High Sierra and performance of the latest 1.x was... okay. Not great but usable. I've since upgraded to macOS Mojave and Lightroom CC 2.0 and it is frankly usable. Scrolling and general UI interaction is an exercise in frustration. So many beach balls. Jerky scrolling is a kind term for what I am seeing. If I scroll a 61 photo album it pauses, beach balls, then jumps to where the scroll stopped. I really regret migrating from LR Classic at this point.

I really love the idea of the new Lightroom but when every client *but* the desktop works and performs wonderfully I get a bit disheartened. I really hope that performance improvements on the Mac are at the top of the priority list.

I am mainly running on an 8 core Mac Pro (2013) with 64 GB of ram, but see similar performance issues on my 2018 MacBook Pro with 32 GB of ram.

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
New Here ,
Nov 15, 2018

Copy link to clipboard

Copied

Hi,

Same problem here. I have an iMac 2017 5K and the LR performance is poor and unacceptable.

I've made the latest CC updates and i'm running Mojave 10.14.1

I also have a Radeon 580 8gb which is the fastest graphic card for the iMac and 32gb RAM !

I'm running fusion drive on APFS and my catalog is this drive, not on an external one.

I also disabled automatic writing to XMP

Library scrolling is painfully slow, beach balls very often, and terribly laggy.

develop is a bit better but LR seems to be working hard when changing a slider (even with XMP disabled) since I see the turning grey dots on the bottom right almost constantly.

What's happening Adobe ???

I have a high end Apple config, LR (an the catalog) is optimized, but there is awful performance.

Please fix LR for the Mac !!!!

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Explorer ,
Nov 15, 2018

Copy link to clipboard

Copied

That must be for Lightroom Classic then as you cannot explicitly store originals WITH xmps with the new clouds sedan LRCC.

Am 15.11.2018 um 10:14 schrieb schleima <forums_noreply@adobe.com>:

Lightroom CC abysmal performance on 2017 iMac

created by schleima in Lightroom CC — The cloud-based photo service - View the full discussion

Hi,

Same problem here. I have an iMac 2017 5K and the LR performance is poor and unacceptable.

I've made the latest CC updates and i'm running Mojave 10.14.1

I also have a Radeon 580 8gb which is the fastest graphic card for the iMac and 32gb RAM !

I'm running fusion drive on APFS and my catalog is this drive, not on an external one.

I also disabled automatic writing to XMP

Library scrolling is painfully slow, beach balls very often, and terribly laggy.

develop is a bit better but LR seems to be working hard when changing a slider (even with XMP disabled) since I see the turning grey dots on the bottom right almost constantly.

What's happening Adobe ???

I have a high end Apple config, LR (an the catalog) is optimized, but there is awful performance.

Please fix LR for the Mac !!!!

If the reply above answers your question, please take a moment to mark this answer as correct by visiting: https://forums.adobe.com/message/10750788#10750788 and clicking ‘Correct’ below the answer

Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page:

Please note that the Adobe Forums do not accept email attachments. If you want to embed an image in your message please visit the thread in the forum and click the camera icon: https://forums.adobe.com/message/10750788#10750788

To unsubscribe from this thread, please visit the message page at , click "Following" at the top right, & "Stop Following"

Start a new discussion in Lightroom CC — The cloud-based photo service by email or at Adobe Community

For more information about maintaining your forum email notifications please go to https://forums.adobe.com/thread/1516624.

This email was sent by Adobe Community because you are a registered user.

You may unsubscribe instantly from Adobe Community, or adjust email frequency in your email preferences

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...
Community Beginner ,
Dec 08, 2018

Copy link to clipboard

Copied

Just to add another voice with the same problem. My iMac Pro is 2017, 3 GHz Xeon W 10 cores, 64 GB, Pro Vega 64. Shoulkd be fast as lightning, but when working with Lightroom Classic or Bridge I feel set back in the 60ties working with an abacus ...

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Reply
Loading...