Strange yellow or green cast to older .dng files

New Here ,
Mar 12, 2019

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I am new to Lightroom CC.  Love it (mostly), but when I bring in older .dng files the film strip displays the images accurately but the main image has a green or yellow cast to it.  When the image first pops up on the screen it's ok, but then this strange color gets applied after a second or two or three.  I believe most, or all of these .dng files were generated by a Nikon D80, if that makes any difference.  Thoughts?

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Strange yellow or green cast to older .dng files

New Here ,
Mar 12, 2019

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I am new to Lightroom CC.  Love it (mostly), but when I bring in older .dng files the film strip displays the images accurately but the main image has a green or yellow cast to it.  When the image first pops up on the screen it's ok, but then this strange color gets applied after a second or two or three.  I believe most, or all of these .dng files were generated by a Nikon D80, if that makes any difference.  Thoughts?

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Mar 12, 2019 0
LEGEND ,
Mar 13, 2019

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It could be that a default profile is being applied. Use the profile browser to try a standard, neutral or camera profile, if available.

Where did the DNG’s originate e.g. converted from NEF in an older version of Lightroom or Bridge etc?

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Mar 13, 2019 1
New Here ,
Mar 13, 2019

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Thanks 99jon:

I checked the default profiles of one of the green photos and it was set to color.  I tried changing it to standard (and others) and it made no difference.  So I suspect this isn't the issue.  A couple of other facts worth noting as I was experimenting with this last night:

1.     When I exported the green tinted image to a new jpeg, the new image was fine with no green tint.

2.     The same photo, green tinted when viewed in Lightroom CC on my MacBook, when viewed on the web and/or on my mobile app, there was no green tint.

So it almost seems like it has to do with the device I'm using. I should note that I'm using Windows 10 on a MacBook Pro.  Could be?  Who knows.

But to also answer your other question back to me - the dng file were generally converted from NEF files in Lightroom 2, although I further found that the same problem occurred with Canon CR2 files that were similarly converted to dng files.

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Mar 13, 2019 0
Adobe Community Professional ,
Mar 13, 2019

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This is likely due to a bad display profile. This can cause strange differences between Lightroom display and other applications. This is quite common especially on windows. You should recalibrate your display using calibration hardware.

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Mar 13, 2019 1
New Here ,
Mar 14, 2019

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Jao vdL:

Thanks for the comment.  I tried recalibrating and this doesn't seem to have made any difference.

However, again just experimenting with different things, I appear to have found something that does definitely fix the problem.  Under Optics (on LR cc) there is an option to "Remove Chromatic Aberation".  When I click that button, voila!, the green tint is gone!  Not sure why this works and still not sure what is causing this problem in the first place but I thought I should share this if it gives Adobe any clues to fix future versions.

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Mar 14, 2019 0
Adobe Community Professional ,
Mar 14, 2019

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Can you zoom in to one of the images and take a screen capture of what you see, both before and after the RCA option is applied?

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Mar 14, 2019 0
New Here ,
Mar 14, 2019

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Capture 1 after chromatic aberation correction.PNGCapture 1 before chromatic aberation correction.PNG

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Mar 14, 2019 0
New Here ,
Mar 14, 2019

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My "before" and "after" are backwards but you get the idea.

One other thing I should note is that when I go back to an image multiple times, eventually the tinting just stops happening and it's fine.

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Mar 14, 2019 0
New Here ,
Mar 14, 2019

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Also this example happens to be purple instead of green or sometimes yellow.

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Mar 14, 2019 0
Adobe Community Professional ,
Mar 14, 2019

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That is completely weird and definitely not something chromatic aberration

correction should fix. It is interesting that the small preview in the

strip doesn’t look all purple. This looks like a video driver issue to me.

Have you tried turning off gpu acceleration to test?

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Mar 14, 2019 0
New Here ,
Mar 15, 2019

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I think you may be right about something with the video driver.  I tried to turn on gpu acceleration in LR and it says "graphics processor acceleration is disabled."  Then when I hit the System Info button I get this:

Lightroom CC version: 2.2 [ 20190204-1600-e7ae188 ] (Feb  4 2019)

Operating system: Windows 10

OS Version: 10.0 [17134]

Application architecture: x64

System architecture: x64

Logical processor count: 4

Processor speed: 2.4 GHz

Built-in memory: 8100.4 MB

Real memory available to Lightroom CC: 8100.4 MB

Real memory used by Lightroom CC: 1435.9 MB (17.7%)

Virtual memory used by Lightroom CC: 1628.5 MB

Memory cache size: 1767.6 MB

Internal Camera Raw version: 11.2 [ 134 ]

Maximum thread count used by Camera Raw: 3

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 434MB / 4050MB (10%)

Camera Raw real memory: 435MB / 8100MB (5%)

System DPI setting: 192 DPI (high DPI mode)

Desktop composition enabled: Yes

Displays: 1) 2560x1600

Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:

Check OpenGL support: Failed

Vendor: Intel

Version: 3.3.0 - Build 20.19.15.4835

Renderer: Intel(R) Iris(TM) Graphics 5100

LanguageVersion: 3.30 - Build 20.19.15.4835

Application folder: C:\Program Files\Adobe\Adobe Lightroom CC

Settings Folder: C:\Users\Bradley J Howell\AppData\Roaming\Adobe\Lightroom CC

Adapter #1: Vendor : 8086

Device : a2e

Subsystem : 11a106b

Revision : 9

Video Memory : 112

Adapter #2: Vendor : 1414

Device : 8c

Subsystem : 0

Revision : 0

Video Memory : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName: Speakers (Cirrus Logic CS4208 (AB 93))

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: 12.1x4

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 16

GL_ACCUM_BLUE_BITS: 16

GL_ACCUM_GREEN_BITS: 16

GL_ACCUM_RED_BITS: 16

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: Intel(R) Iris(TM) Graphics 5100

GL_SHADING_LANGUAGE_VERSION: 4.30 - Build 20.19.15.4835

GL_STENCIL_BITS: 8

GL_VENDOR: Intel

GL_VERSION: 4.3.0 - Build 20.19.15.4835

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters

In all that there is this:  Check OpenGL support: Failed

Windows says it is working fine but I tried uninstalling and restarting but no real change when it reinstalled the drivers and they appear to be up to date.

I also rebooted in MacOS and loaded in LR.  No issues with the graphics card and no tinting.  So I think I just have to chalk this up to one of the many small but sometimes annoying issues with running Windows on a Mac.

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Mar 15, 2019 0
Jao vdL LATEST
Adobe Community Professional ,
Mar 15, 2019

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You might want to see if there any updated drivers for this graphics chip

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Mar 15, 2019 0